1. #1
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    Default The Adaboy lives!!

    From Peter Parker to Swamp Thing's Dr. Alec Holland, an array of 20th Century scientists have unwittingly transformed themselves into super hero and super villain alike- often with unexpected, and undesirable consequences. Their agonies might have been avoided had these men considered more carefully the tribulations of their predecessor- alchemist Abraham Lamark, humanity's prototypical Man of Science. In myriad ways, both Abraham's fate and the fate of his family were far more powerful than those of his successors.... his story is set to unfold in graphic, sculpted-detail at www.theadaboy.com.

    Here are a few pages from the test sequence- others can be found under the Story/Chapter section on the home page. Hope you enjoy it!!

    -Zack

    ZBC1.jpg

    pg002.jpg

    pg003.jpg

    pg006.jpg

    pg010.jpg

    pg021.jpg

    pg029.jpg

    pg033.jpg
    Last edited by zpetroc; 04-27-11 at 08:57 PM.

  2. #2
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    Default

    um, wow, I freaking love it!

    Tell us your work flow
    Lead Character Artist
    Firaxis Games
    -artstation

  3. #3
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    Default

    wow, this is awesome! I want more

  4. #4
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    Default

    Excellent Zb work!!!
    Some better solution for lettering, especially the big ones. I mean, these are coming from a 2d traditional comic style. I'm wondering what could be best here. Is it the outline style the problem? I really don't know. Some colored and-or transparent work better imo.
    Last edited by michalis; 04-26-11 at 04:53 AM.

  5. #5
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    Default

    Awesome work, and great website layout, I love the format.
    Cloudrider

  6. #6
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    Default

    have to say ... WOW... !!

    are all the props in the potion room made in ZB?
    http://shadowship.blogspot.com/

    a whoosh and twinkle is better than a sizzle and splat

  7. #7
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    Default

    Zack you are the reason why I'm here. I would like to thank you for the inspiration. Your work fills us with joy, so please keep us in touch with your latest works. Great job man.

  8. #8
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    Smile

    Awesome! Been looking forward to this for a long time! The website is great -> love the style & mood -> looking forward to following the updates .

  9. #9
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    Default

    Awesome work Zack

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    Awesome Zack. Very cool.

  11. #11
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    Page 006 is amazing, are all of those objects, the tubes and beakers, sculpted?

  12. #12
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    Default

    Thanks for the kind words. Most of the props in the laboratory reveal where done in Maya- but honestly the majority of them are just simple revolves. The stone work on the walls, complete structure, and all the wood elements were created in ZB. For the most part- everything that's not glass also goes through a ZB pass.
    ------------------
    In addition to the inspiration this forum offers, I've also found it to be a great place to find technical knowledge that has improved my own artistic process. With that in mind- and for what it's worth- I wanted to put together a few process and work flow documents/vids to add to the post. More to come as I get a chance to pull things together.....

    When I began the project, all my renders were done in Maya. With the advent of the new rendering capabilities in ZB I don't think I'll be going back to Maya or any other external rendering package anytime soon. I love the fact that you can edit your high poly mesh in real time, then render without even thinking about a displacement or normal map. Here are a few render passes before they were comped in PS.

    ramReveal_01.jpg
    ramReveal_02.jpg
    ramReveal_03.jpg
    ramReveal_FINAL_01.jpg
    Last edited by zpetroc; 04-27-11 at 09:23 PM.

  13. #13
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    Default

    That's awesome!

  14. #14
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    Default

    can't wait to see more.

  15. #15

    Default

    is that object in the background between his legs supposed to be a tail or a third leg? Cool image btw.

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