ZBrushCentral

maciej's wips

GLEES-DAAH

Only a rough prototype this far but I wanted to share my idea.

glees-daah proto23.jpg

Attachments

glees-daah proto14.jpg

glees-daah proto21.jpg

“HEADS FOR SALE, GETCHA HEADS HERE $5!”

haha, interesting sculpture, its clever making the hands as heads.

Thank you kindly. Although I admire Muhammad Ali (my personal hero) I never understood boxing but there’s a lot of powerful poses in box. I hope to capture more in the future.

That is one creepy…thing.

RATMAN

Early, prototyping stages of Ratman. No texture, no fur and lots of missing detail.

ratman page.jpg
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Attachments

ratman01b.jpg

ratman17_1k.jpg

slowly working it up

Attachments

ratman14a.jpg

ratman15a.jpg

ratman16a.jpg

ratman18_1k.jpg

previous ones were made on a dual core (2.0 GHz) HP Pavilion (256mb GPU)

and the following ones - the 20 minute abstracts - on an Asus V1000S, Intel Core 2 Duo (2.5 GHz), 4gb RAM, NVidia GeForce 8600M GT (512mb)

muscle07a.jpg

On mechanical life. Free-styling exercise. Initiated in Sculptris, taken to Z and refined after dynamesh update.

cosmic flora13a.jpgcosmic flora15a.jpg

cosmic - oracle_03.jpgcosmic - oracle_05.jpg

Today’s freestyling fun.

Total time: 4 hours.

More freestyling fun (total time: 50 min):
c_octopus_07.jpg

Oracle - updated:
cosmic - oracle_11c.jpg

Warsaw Mermaid (base mesh by Knacki):
mermaid_25.jpgmermaid_22c.jpg

Mermaid’s Sabre

szabla_01.jpg

The Boy Who Lied and The Ring of Power

pinocchio05.jpgpinocchio06_500.jpg

Ratman

artefact unsigned_38.jpg

Macjec, you have some really interesting and fantastic sculpts here! It’s sad that you don’t get more replies. I love Ratman and Pinoccio hula-hooping with the One Ring.:slight_smile:

Thanks, it has to do with time. Modelling isn’t my main interest (and in order to make something awesome you need decent gear - that’s why I try to convey ideas mostly) and there’s obviously and primarily - it’s hard to compete with the greatest in the World. I used to be a regular Sculptris user because I think it’s more of an artist’s tool but since the introduction of DynaMesh I moving my models to Zbrush and will continue my work here.

the more complete mermaid (base mesh by Knacki)
mermaid_32.jpg
mermaid_31.jpg

…and mechanical life, I started off in Sculptris then finished off in Zbrush with all the detail work
cosmic - oracle_19_1600.jpg
cosmic_flora_1600.jpg

Hard to compete with the best but at least I try…

fluffy_stylish_m.jpg
fluffyClaus_1024.jpg

download

The Knight from “Of Knight, Wizard and Dragoness” - roughed out in Sculptris and ZBrush, retopologized, then taken into primary 3D app. for rendering.

magicus_comp05_1200.jpg

Attachments

magicus_comp06_1400.jpg

magicus_comp04.jpg

Reclaim What’s Mine - another key pose.

Thy Errand Is Nigh - both puppets together.[i]


[/i]

Magician Extraordinaire

magicus_comp03_x.jpg

Attachments

magicus07D_x.jpg

magicus06D_x.jpg

magicus_comp02.jpg

magicus05D.jpg

magicus_comp01.jpg

I made these candle monsters for last year’s Christmas contest - and so I thought of bringing them to wider audience. They were made partly with Sculptris partly with Zbrush. I’ll most likely continue the work this year.

cosmic crit19c.jpg

Attachments

artefact unsigned_32.jpg

cosmic crit31.jpg