GLEES-DAAH
Only a rough prototype this far but I wanted to share my idea.
GLEES-DAAH
Only a rough prototype this far but I wanted to share my idea.
“HEADS FOR SALE, GETCHA HEADS HERE $5!”
haha, interesting sculpture, its clever making the hands as heads.
Thank you kindly. Although I admire Muhammad Ali (my personal hero) I never understood boxing but there’s a lot of powerful poses in box. I hope to capture more in the future.
That is one creepy…thing.
RATMAN
Early, prototyping stages of Ratman. No texture, no fur and lots of missing detail.
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slowly working it up
previous ones were made on a dual core (2.0 GHz) HP Pavilion (256mb GPU)
and the following ones - the 20 minute abstracts - on an Asus V1000S, Intel Core 2 Duo (2.5 GHz), 4gb RAM, NVidia GeForce 8600M GT (512mb)
On mechanical life. Free-styling exercise. Initiated in Sculptris, taken to Z and refined after dynamesh update.
Today’s freestyling fun.
Total time: 4 hours.
More freestyling fun (total time: 50 min):
Oracle - updated:
Warsaw Mermaid (base mesh by Knacki):
Mermaid’s Sabre
The Boy Who Lied and The Ring of Power
Ratman
Macjec, you have some really interesting and fantastic sculpts here! It’s sad that you don’t get more replies. I love Ratman and Pinoccio hula-hooping with the One Ring.
Thanks, it has to do with time. Modelling isn’t my main interest (and in order to make something awesome you need decent gear - that’s why I try to convey ideas mostly) and there’s obviously and primarily - it’s hard to compete with the greatest in the World. I used to be a regular Sculptris user because I think it’s more of an artist’s tool but since the introduction of DynaMesh I moving my models to Zbrush and will continue my work here.
the more complete mermaid (base mesh by Knacki)
…and mechanical life, I started off in Sculptris then finished off in Zbrush with all the detail work
The Knight from “Of Knight, Wizard and Dragoness” - roughed out in Sculptris and ZBrush, retopologized, then taken into primary 3D app. for rendering.
Magician Extraordinaire
I made these candle monsters for last year’s Christmas contest - and so I thought of bringing them to wider audience. They were made partly with Sculptris partly with Zbrush. I’ll most likely continue the work this year.