1. #16

  2. #17

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    Hard to compete with the best but at least I try...




    download

  3. #18

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    The Knight from "Of Knight, Wizard and Dragoness" - roughed out in Sculptris and ZBrush, retopologized, then taken into primary 3D app. for rendering.

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  4. #19

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    Reclaim What's Mine - another key pose.


  5. #20

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    Thy Errand Is Nigh - both puppets together.



  6. #21

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    Magician Extraordinaire

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  7. #22

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    I made these candle monsters for last year's Christmas contest - and so I thought of bringing them to wider audience. They were made partly with Sculptris partly with Zbrush. I'll most likely continue the work this year.

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  8. #23

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    Two Is Company

    Last edited by maciej; 11-14-12 at 02:02 AM.

  9. #24
    Senior Member User Gallery
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    I like the two is company Keep going with the candle monsters Mac. It looks like it will be a very cool scene
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

  10. #25

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    Thanks Tartan, I can only design simple characters at the moment because I can't break beyond 4 mln polygons (I suppose I'd have to be really patient and determined to try to make something complex). Thanks hayatkhansum there's better threads on this forum - mine is rather average - so it makes me curious and thankful at the same time you chose mine.

    First renders of Ness The Dragoness (switched to female - I think she'll be more fun in terms of acting and storyline).


  11. #26

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    She is what she is. Slightly updated colors and shaders - trying to make her look more interesting while keeping the toy-like feel. Couple more shots while I'm rigging her.


  12. #27

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    Dragoness, her rig and topology.


  13. #28

  14. #29

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    A promo poster I'm working on, designed from previous (and new) renders.


  15. #30

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    I've just updated Mutoh - one of the characters I've moved from Sculptris.

    Last edited by maciej; 03-31-13 at 10:45 AM.

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