The Knight from "Of Knight, Wizard and Dragoness" - roughed out in Sculptris and ZBrush, retopologized, then taken into primary 3D app. for rendering.
Reclaim What's Mine - another key pose.
Thy Errand Is Nigh - both puppets together.
I made these candle monsters for last year's Christmas contest - and so I thought of bringing them to wider audience. They were made partly with Sculptris partly with Zbrush. I'll most likely continue the work this year.
Two Is Company
Last edited by maciej; 11-14-12 at 03:02 AM.
I like the two is company Keep going with the candle monsters Mac. It looks like it will be a very cool scene
They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!
Thanks Tartan, I can only design simple characters at the moment because I can't break beyond 4 mln polygons (I suppose I'd have to be really patient and determined to try to make something complex). Thanks hayatkhansum there's better threads on this forum - mine is rather average - so it makes me curious and thankful at the same time you chose mine.
First renders of Ness The Dragoness (switched to female - I think she'll be more fun in terms of acting and storyline).
She is what she is. Slightly updated colors and shaders - trying to make her look more interesting while keeping the toy-like feel. Couple more shots while I'm rigging her.
Dragoness, her rig and topology.
A promo poster I'm working on, designed from previous (and new) renders.
I've just updated Mutoh - one of the characters I've moved from Sculptris.
Last edited by maciej; 03-31-13 at 11:45 AM.