1. #286
    Member User Gallery
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    Jun 2007
    Location
    West Coast Canada
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    67

    Default

    I've always wondered what kind of human would ride that bike

    http://www.zbrushcentral.com/attachm...hmentid=249339

    THe design seems odd for some reason!
    Oh now i remember a fake shadow in a imaginary box ..
    uh huh ...
    Such things that imagination is made of .....
    Doing the best I know how,with the tools I have .
    http://www.cgmystic.com/

  2. #287
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    Sep 2008
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    Default

    I think that for production zbrush would gain a big advantage on putting some effort on a version for linux, 64bit, ptex , vector displacement and stabillity (wich is not bad at all). Those or the only reason why the studios are switching. Because I honestly think that zbrush kick every sculpting application ass far 1000miles aways. I think the tools are great enough to make what your imagination can think of and those little features are the only wall to stop us using it in production. ! hope it will be fix soon!

    -peace

  3. #288
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    Jul 2011
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    LA, CA
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    40
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    102

    Default

    Z4R2? Sweet, some of the rendering efx remind me of the marmoset toolbag functionality.. If I would toss in my two cents, GoZ compat with SoftImage might be cooler than the 'ole obj import/export..

  4. #289
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    Aug 2010
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    Norway
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    26
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    Hopefully there will be some news after the upcoming Siggraph event.

    Cheers,

    Chris

  5. #290

  6. #291
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    Jul 2005
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    Default Hawkeye

    You are right. You are anal, however, I would prefer to call it "A good eye for detail".

    But anal sounds fine.

  7. #292
    New Member User Gallery
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    May 2011
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    3

    Default need improvements

    Please only 2 things that i dont knwo why zbruhs peopel has passed wihtout noting.
    1. MAKE IT 64 BIT ONCE FOR ALL !!!!!!!!!!! other sculptng sofwtares are 64 bit Are you going to let them go with it???
    2. Make something for use specs maps in final render !!!!!!!!!!!!


    THANKS!!!!!!

  8. #293
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    Sep 2003
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    33
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    140

    Default

    we already know that R2 will be 64bits so this point is checked
    I'm hoping that GOZ won't force mental ray renderer when importing model from ZBrush

  9. #294
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    Dec 2002
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    UK
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    418

    Default

    Since when did we know that it was 64bit?

    Mike

  10. #295

  11. #296
    Senior Member User Gallery
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    Dec 2002
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    UK
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    418

    Default

    Oh wow. Officially gobsmacked and smacked down.

    Excellent.

    Mike

  12. #297
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    Jan 2010
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    14

    Default

    Polygon style masking would nice, where one places dots as edges.

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