1. #1

    Default Sneak peek #1 of ZBrush 4R2

    Hi


    In this thread I will share with you some information regarding the exciting features that are planned to be included in the next ZBrush update.

    The next update will be ZBrush 4R2 (ZBrush 4 Release 2) - it will be a free upgrade to all registered users.

    ZBrush 4R2 is currently in development, when we reach beta-testing phases I will be able to post information regarding its release date.

    To get the Z4R2 preview rolling, I'll start with a sneak-peek of the next update to the BPR renderer.

    Best Preview Render

    The BPR renderer in the next version has been updated to a full 32-bits floating-point HDR pipeline. BPR in Z4R2 is capable of rendering high quality
    images while utilizing improved materials, lights, and environment mapping.

    Test renders of the wristwatch which was created in ZBrush 4 (Click here to see the wristwatch movies)
    Z4R2_Image01.jpg


    The next image is a render of the Motorcycle which was also fully created in ZBrush 4 (Click here to see the motorcycle movies)

    Z4R2_Image02.jpg
    Note: After posting the the 2nd movie in the above thread, I diverted my attention back to programming tasks and did not complete the 3rd movie.
    Following the release of the next update, I will make more "time for art" to either finish the Motorcycle Part3, or start a new project with ZBrush tutorial movies.




    In Z4R2 you'll also find a new LightCap/MatCap designer. LightCap (Light-Capture) is similar to MatCap (Material-Capture) but is applied directly to the environment, not to a particular material.

    Z4R2_Image03.jpg



    You will be able to easily incorporate your sculpture into an HDR background by using R2's ability to apply shadow to the background-plate as well as auto-generate LightCaps to simulate the environment lights and reflections.

    Z4R2_Image04.jpg
    Z4R2_Image05.jpg
    hdri.jpg



    Both LightCaps and MatCaps, can be utilized by the real-time preview renderer, this means that you will be able to use 'fancy' lights, backdrop and materials while sculpting your mesh!



    I'll post more Z4R2 previews and information at a later date.

    Have Fun ZBrushing,

    -Pixolator

  2. #2
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    awesome pixolator
    " crits n comments always welcome ! "

    " im not half as dumb as i think you look !! "



  3. #3
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    It looks fantastic and i'm very happy to updated the BPR in the future.
    [color=#000000 ! important][/color]

  4. #4

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    Yes!!! Fantastic news . Can't wait to try this out ..........

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    Wow those images look amazing!

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    Ay caramba!! tremendously lookin' forward for this release

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    WOW ,awesome ...

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    Default Zee4Revolution !!!!

    Incredible but True!
    Pixologic Team is The Revolution!
    Thanks

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    Finally the lighting is getting some much needed loving. The results look impressive hopefully the render times are quick too. Now any chance that there are better grouping functions for subtools? like grouping subtools by folders?

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    those renders are straight out of zbrush? without photoshop jiggery pokery?

  11. #11

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    Me being a wet blanket again. The renders are fantastic, but... in the attached picture, I think I may have noticed something that is a little picky... OK... I'm anal.

    Have a blessed day,
    -kmkenpo
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Impressive addition, thanks for the sneak peek. Can't wait to see what else is coming in R2!!

  13. #13
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    Great upcoming update! Mike's Mechs invading Holland looks really convincing
    Last edited by rudymassar; 04-22-11 at 03:14 PM.
    www.rudymassar.com
    Creature Modeller and Concept Artist

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    Yes!!!! Thanks Pixologic.. Waiting for that update..

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    WOW Looks truly awesome! and still free!?! Thank you! can't wait
    My updated portfolio
    My sketchbook
    My 3d prints
    Available for full time / freelance job



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