I have a problem ... when I press the brush icon to export ... I get the following in zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript help me please...this problem is delaying my work in udk ...sorry for my bad English
it is a problem with your ZBrush installation (it is not GoB related).
Try to install the GoZ update 1 or maybe to reinstall ZBrush.
thanks for answer ... I will follow your advice, I hope to find the solution ... again excuse my bad English
that horror!! I fail to export anything ... follow your advice but nothing ... any idea??
Do you have this folder:
with GoZApps, GoZBrush, GoZProjects subfolder?
"zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript"
Is this corrected?
I owe much for your help, the subfolder must be in the folder Pixologic?? folder or only GOZproyects?? ...
zbrush: unable to open file C: \ users \ public \ Pixologic \ GoZbrush \ scripts / GoZbrushFromAppScript ...
if what I wrote above, is the problem I have when I exported to zbrush...please help me
You must have this path:
with a lot of files inside.
If not, ZBrush is not correctly installed, check Pixologic support for any help.
I found that I have 2 folders Pixologic the first is the USER~ carlos ~ PC and the second is on public access, something strange happened .... Howrah Pixologic folder> GOZproyects> Default = found objects that try to export from blender, with the extension GOZ ... change it to be opened with zbrush and eureka!!!! I have it in zbrush, Howrah not know if I can return to blender : D
I've noticed with the latest update that I can only GoZ into Blender once.
1. Create a model in Zbrush.
2. Click GoZ inside Zbrush.
3. Open Blender.
4. Click on the GoB import button in Blender.
The model comes in just fine.
5. Ctrl+Z (undo), or delete model, or not do anything at all.
6. Click the GoB import button in Blender a second time.
The second time it says there are no updates. This means I have to switch to Zbrush and click GoZ again. Sometimes I'll undo a GoZ import or GoZ into multiple scenes now I have to switch back and forth every time. It's a minor annoyance but I'm not sure why it's been changed when previously you could click the GoB button multiple times.
I do not remember to have changed it.
In previous script it was already here, but the "no update" text was only on the Blender console, not in the UI.
To avoid that, open the "__init__.py" file (found in your addon folder), and at the line 47 replace this:
if ficTime > varTime:
if ficTime > 0:
Now when you click on the button Blender reload always the object.
Thanks Stunton I'll give it a try. It's a great add-on. Great work from you but also love the quick support. You've always been quick on the forums here to answer questions and help fix issues.
Hi friends, sorry for my bad english, so, i modeling the basemesh for my character in blender and i export to zbrush, i subdivide the mesh and sculpt some details, but, i use goz to back the mesh to blender and the subdivide levels dont export , zbrush export the low-res level.
Please help me, and sorry for my very bad english.
this is how GoZ works. Only the lowest subdivision is sent.
But depending what you want, you can send normal or displacement maps.
(Or for export the full res, you can apply the subdivision before exporting).
i cannot tip the addons!
hi Stunton! Last night i downloaded Gob for 2.63 form #88, and installed it both in blender and zb, and everything works well, but today i found the gob icon in blender was disappeared, and when i check the addons, i found that the gob is still in the addons list, but i i cannot tip the box!! i tried your gob for 2.62, and it works well, just the gob for 2.63 from #88 cannot work, i dont know why, maybe you know?
and by the way man, you did great job, thank you verymuch!
when you tip the box, and if it doesn't work, Blender send an error message in the Blender console.
But for info, GoB 2.63 works only for Blender 2.63 and newer.