1. #61
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Thanks for the response Stunton. I've gotten it working now.

    Thanks again for writing this and providing it for all of us.

    Ezra

  2. #62
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Well, I thought I had it working. I'm able to GoB a tool from Zbrush and receive it into Blender by clicking the Blender icon in the top menu bar.

    But, after editing the model (tool) from Zbrush, Blender does not send it back into Zbrush when I click on the little brush icon, to the left of the blender icon, in the top menu bar in blender.

    Ezra

  3. #63
    Senior Member User Gallery
    Join Date
    Mar 2006
    Location
    Calgary, Canada
    Posts
    567

    Default

    Hi, I am a bit confused as to what to do here. I wish the instructions were more clear. I am on Mac OS 10.6.8 (Snow Leopard)

    The add-on is an add-on for Blender, Open Blender and copy it in you add-on directory. Copy the folder named (GoB_addon_259) to your Blender add-on directory (File > User preferences > Add-Ons, and search for the 'gob' add-on)
    PLease look at the image. There is no ***8220;add-on***8221; directory/folder in my mac 2.62 folder. Please help!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	path_1.jpg 
Views:	55 
Size:	284.0 KB 
ID:	299134  
    Last edited by Paint Guy; 03-15-12 at 10:34 PM.

  4. #64
    Senior Member User Gallery
    Join Date
    Sep 2010
    Posts
    396

    Default

    Go to the directory where you installed Blender. Right click on the Blender.app file and select "Show Package Contents". This should bring up a new Finder window with a directory structure of the .app file. You need to place the "GoB_addon_259" folder into the Contents/MacOS/2.62/scripts/addons/" directory. File names and directories may be slightly different depending on your version of Blender.


    Once you do that it should show up in the user preferences addon section under the export import section of the addons.

    In Zbrush you need to tell GoZ where Blender is.

    That should do it.

  5. #65
    Senior Member User Gallery
    Join Date
    Mar 2006
    Location
    Calgary, Canada
    Posts
    567

    Default

    Thanks so much MentalFrog.

    so I did everything. I think.

    I installed the files from Post #36 I did not install the files from post #53 Do I need to do this too?

    Problems
    In ZBrush I did a quick test with a sphere. I pressed the GoZ button and it scanned for GoZ apps then it wanted to send it to Photoshop and Sculptris instead of Blender. How do I get ZBrush to send the file to Blender and not these other apps?

    It said in ZBrush when you press the "GoZ" button it will ask you which application you want to send it to. I have GoZ set to use Photoshop, Sculptris and Blender but when I press the "GoZ" button in ZBrush to export a mesh it doesn’t ask me which application I want to send it to it just opens Sculptris or Photoshop. What am I doing wrong?
    Last edited by Paint Guy; 03-15-12 at 10:59 PM.

  6. #66
    Member User Gallery
    Join Date
    Apr 2011
    Posts
    38

    Default

    @EZRA52:
    After clicking on the brush icon, open the Blender console (on Windows, go to the help menu and select 'Toggle System Console' to show/hide the Blender console) and look inside to see if there is an error message.



    @Paint Guy:
    To append a GoZ entry inside ZBrush you just need to add a folder with the name of the new entry and add a 'GoZ_Info.txt' file.
    Then to switch between GoZ apps, you need to press the 'R' button near the 'GoZ' button. For any help on GoZ, just look at the GoZ documentation.

  7. #67
    Senior Member User Gallery
    Join Date
    Mar 2006
    Location
    Calgary, Canada
    Posts
    567

    Default

    Ok, I see in ZBrush the smalll “R” this allows me to choose which application I use with GoZ. Figured that out.


    Quote Originally Posted by Stunton View Post
    @Paint Guy:
    To append a GoZ entry inside ZBrush you just need to add a folder with the name of the new entry and add a 'GoZ_Info.txt’ file.
    Stunton, hi sorry I don’t follow you.

    1) What do you mean add a folder? Where do I put tis folder in Blender or ZBrush and what is it for?

    2) I did a sculpt in ZBrush then pressed the GoZ button and then in Blender I pressed the ZBrush icon and the mesh imported to Blender. That seemed to work fine but....

    3) I couldn’t get the mesh to reexport back to ZBrush. When I pressed the ZBrush icon in Blender I got an error. Any idea why I can’t export the mesh from Blender back to ZBrush.

  8. #68
    Senior Member User Gallery
    Join Date
    Sep 2010
    Posts
    396

    Default

    Make sure you have a Blender folder in the Users/shared/Pixologic/GoZApps/ directory.

    So on my my computer I have:

    Users/Shared/Pixologic/GoZApps/Blender/GoZ_Config.txt
    Users/Shared/Pixologic/GoZApps/Blender/GoZ_Info.txt

    I believe the addon only comes with the GoZ_Info file and I think Zbrush adds the Config file once GoZ is ran through Zbrush to find blender. I might be wrong though. Check to make sure you've got the file/s there.

  9. #69
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Stunton,

    I attached the screen grab of the console. No error message. It just says GoZ and then the name of the tool that I had sent over from Zbrush. It came into Blender upside down by the way.



    Ezra

  10. #70
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Mental Frog,

    I the post #36 DL of the plug-in from Stunton I don't see the:
    Blender/GoZ_Config.txt
    that you say you have in the Zbrush Zapps folder.

    The folder for Zbrush just has the
    /Blender/GoZ_Info.txt file in it.
    Ezra

  11. #71
    Senior Member User Gallery
    Join Date
    Sep 2010
    Posts
    396

    Default

    Sounds like you got it working now.

    You might just need to adjust some of the export import settings in the Users/Shared/Pixologic/GoZApps/Blender/GoZ_Info.txt

    There are a couple of options to flip some of the axis on export or import in that file.

  12. #72
    Senior Member User Gallery
    Join Date
    Sep 2010
    Posts
    396

    Default

    Check out post #41 there was an update to the 'ext_GoB.pyc' file.

    This is the file in the Blender.app Contents/MacOS/2.62/scripts/addons/GoB_addon_259/ext_GoB.pyc

    Again accessed by right clicking on the Blender.app file and selecting Show Package Contents.

    The links in #41 are the updated ones I'm using. Not sure if he fixed the zip file to contain the latest pyc file.

  13. #73
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Hi MentalFrog,

    No, unfortunately I still can't send stuff back to Zbrush after editing in Blender with the GoB scripting.

    I have windows not Mac so I'm not sure if that post #41 upgrade will work for me.

    I'm not very savvy about this sort of thing but I would love to be able to GoB my models back and forth.

    Ezra

  14. #74
    Senior Member User Gallery
    Join Date
    Nov 2010
    Posts
    908

    Default

    Well I tried putting that file, from post #41, into my Zapps/Blender folder with the other .txt file but that didn't change anything.
    I can still send a model over to Blender from Zbrush but can't send it back to Zbrush from Blender and I still get the same thing in the Blender console.

    Ezra

  15. #75
    Member User Gallery
    Join Date
    Apr 2011
    Posts
    38

    Default

    Ok, just two precision:
    - You need the GoZ update 1 from Pixologic.
    - Read the documentation on post #53, this can help you.

Page 5 of 10 FirstFirst ... 2345678 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •