Thank you Stunton, I'll give it a try.
very nice plugin~~hope it can import models from blender automatic soon~~
Does not work for mac, because there is no entry for max. I have tried to edit script for maya entry, but it doesn't work for me.
Would be great if script will work also for mac users.
I release a new version of GoB with more features:
- material (diffuse, displacement, normal map)
A short video to see the script in action (the model used is from http://www.ir-ltd.net):
-- edit: fixed, thx saika --
To use it:
Copy the two files in the zip in this directory:
Then in ZBrush, choose Preferences->GoZ->Path to 3D Studio Max and locate the Blender.exe and Skip the 3DS install.
Next open this file with notepad:
and add this parameter:
so the first line is:
PATH = "C:/your_path_to_blender/blender.exe -P GoZ_ExportToBlender.py"
-- edit: you need to install the GoZ update 1 --
For Mac user:
I dont know how GoZ for Mac works, so if you can help me to adapt this Python script to Mac world, it would be fine.
Last edited by Stunton; 06-29-11 at 01:19 AM.
but the vimeo seems broken.....
It works and nice too . But the model is imported upside down in blender.
It's actually 180 degree roteted on x axis in blender. Could it be solved?
Yep, you need to install the GoZ update 1.
Thanks. Now it works perfectly.
I think you cannot use Gimp instead Photoshop with GoZ update 1.
(Gimp dont have a 3D module).
This is most excellent!
May your efforts be rewarded for this!
The Blender community is indebted to you for this contribution.
Superb!!! Absolutely beautiful tool.
Thank you so much for sharing your talent and skills with us.
Thank you so much for your work on this plugin. ^^