I propose my version of a bridge between Blender and ZBrush (for Windows, and maybe for Mac if there are a Max GoZ entry) .
It is a simple Python script to import and export .obj file.
(This is only Blender side, no Zscript or modification of ZBrush)
The script use the official Blender obj importer and exporter.
In fact there is many ways to bridge Blender with ZBrush and I show you two of this ways:
First way: The semi-automatic method
ZBrush open automatically Blender each time you click on the ZBrush GoZ button.
In Blender an other button export objects and then close Blender.
After in ZBrush you need to click on the import button to open the file named 'GoB.obj' in your 'Pixologic/ZBrush 4.0/ZExportImport'
Be carefull to the Projection range slider to avoid some surprise
To use this method, install the first script in the joined zip.
Second way : manual method
You have to open Blender manually. It is strange but this method is better (if you have double screens) because you can work fastest.
In ZBrush export your objects with the GoZ features and import with the standard import button.
In Blender export and import with the same button in the info header.
To use this method, install the second script in the joined zip.
There are some inconveniences to use the standard .obj importer/exporter.
So maybe other version of GoB will emerge, or not if official GoZ will be released
Known problem: all objects imported are renamed 'GoB', so rename manually your tools...
Thanks for the exporter, I'm having a bit of an issue though.
At first installed and it worked great... imported into blender upside down, THen I saw the install the GoZ update 1. I updated goz and now I am getting a error = ZSCRIPT Note:
Got it running, Awesome
dunno wut I did to get it running, I just went over the install again and it worked.
and on another note, I have gimp instead of photoshop... can I link to the gimp.exe? or as anyone tried it?
Thanks angain for all of your time and knowledge