1. #46
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    My final images for this competition!

    I had a tonne of fun creating her, I hope you guys enjoy it!

    These are realtime max viewport screengrabs.

    FINAL_BEAUTY_1_ZBC.jpg

    FINAL_BEAUTY_2.jpg

    FINAL_WIRES.jpg

    Big shoutouts to all the people who helped me along the way!

    Also mad props to Xoliul for his awesome viewport shader.

  2. #47
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    I like you new girl! Congratz man!

  3. #48
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    Great work can't wait to see your next character

  4. #49
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    Awesome work! Beautifully clean.

    I use that shader too, its excellent.

  5. #50
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    well done mate, she looks great

  6. #51
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    FREAKIN! AWESOME!

    Awesome Incarnate. I like how even though she is reimagined she is still Chun Li, down to her thick thighs and hair loops.

  7. #52
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  8. #53
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    Quote Originally Posted by Hazardous
    Woah thanks so much guys!

    Verde: Sure i will post up some wires of the face when i get home!

    Dragon / Ghostman_ : http://www.kalescentstudios.com/troyfolio/Main.htm Sorry for the confusion - this is my folio... havent updated in a while! so much to add there!!
    Right on Hazardous. I am going to view it intensly tomorrow-

  9. #54
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    Quote Originally Posted by juancaratino
    Wow, that is intense. I did body building when I was younger and I have to say, if no one is impressed with what this young lady is doing, think again. That is alot of weight for the reps she is doing. Heck, just her routine is nuts. I love watching very committed folks wether it's art, body building, running etc. It truely is a marvel what WE human beings are capable of doing when we push our own limits. Thanks for the viewing JUAN! Very inspirational.

  10. #55

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    Nice JOB. CONGRATS !!!

  11. #56
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    Ah, fantastic, you made it to fourth. Awsome!! Congrats-

  12. #57
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    Cool

    Nice Jobs. Grats men

  13. #58
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    Quote Originally Posted by Hazardous
    thanks guys!

    Lizzard4000: I baked with quads, but will bake with tri's to get a better result for a few areas I need to clen up!

    Dragon: Thanks man thats an awesome comment! Appreciate that!

    Chunners_21.jpg

    Some quick colors, and some work on the face!
    I'm still learning alot of this 3d character stuff and am curious as to what is meant by baking the quads?

  14. #59
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    also curious if you could explain how you did the honeycomb type pattern on the clothing. I see these types of patterns a lot and just don't know the best way to sculpt it seamlessly. Do you use the Drag rectangle with the alpha set to tile, use the roll feature of the brush, sculpt after doing a mask by intensity from a texture map, etc.?

    Thanks for any help.
    Last edited by skdzines; 07-13-11 at 12:12 PM.

  15. #60
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    I like it....tip rowo

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