My name is Sabin Lalancette and I'm a member of the Character Production Team for Assassin's Creed Odyssey at the Québec Studio.
This was an incredible adventure we lived in the past 3 years.
Creating those characters needed a very talented and passionate team.
Here are the Character Artist who worked very hard to bring all those characters to life:
Ashley Sparling
Bruno Morin
Fei Zhao
Gary Riley
Mathieu Goulet
Nathaniel LaMartina
Sabin Lalancette
Sébastien Giroux
Stéphanie Chafe
Special thanks to Andreea Vateau and Annie Nazoyan for helping us get to the finish line.
Merci to Gabriel Blain, Fred Rambeau, Lian Li, David Paget and Caroline Soucy for their inspiring concepts.
A huge thanks to Steve Beaudoin who was Team Lead, Technical Director, Ass. Art Director and there for us.
Thank you to the Rigging and Integration team and Derren Perianen (Animation TD)... they made sure the Characters have been fully fonctionnals in the game.
This result was an excellent team effort in delivering an iconic outfit for the visual signature of the game.
Body, head, helmet, holster, sandals - Sabin Lalancette
Hair - Stéphanie Chafe
Chest, waist straps, chiton, greaves, chlamyde, sword - Mathieu Goulet
Right vambrace - Gary Riley
Left vambrace - Fei Zhao
Color Polish - Bruno Morin
All the incredible metal, leather and cloth shaders in the game we're developped by Mathieu Goulet.
The layeging/morphing outfit workflow was developped by Mathieu Goulet
Bellow was an excellent team effort in delivering an iconic outfit for the visual signature of the game. Body, head, helmet, holster, sandals - Sabin Lalancette Hair - Stéphanie Chafe Chest, waist straps, chiton, greaves, chlamyde, sword - Mathieu Goulet Right vambrace - Gary Riley Left vambrace - Fei Zhao Color Polish - Bruno Morin
Last edited by Binet72; 10-25-18 at 09:00 AM.
Reason: Duplicate Post - Updated with New DATA
Hi everyone, I'm one of the Character Artists at Ubisoft Quebec studio and here's some work I created for Assassins Creed Odyssey. (Hair was created by the talented Stephanie Chafe)
I hope you like them
J'adore vraiment Kassandra et je trouve que pour une fois, elle se distingue des autres personnages féminin qu'on retrouve habituellement dans les jeux. Bravo a toute l'équipe!
I was responsible of modeling and texturing Kronos armor set.
As always, it was a team effort. Here's the complete credits list for this work.
I hope I didn't forget anybody.
Based on a concept by: Caroline Soucy.
A lot of help on the retopology by: Annie Nazoyan.
Alexios character, all the shaders, and a contribution to the right bracer by: Mathieu Goulet.