Utilization of ZBrush for game scenes.
I am studying Unreal Engine.
ZBrush is very useful for creating 3D models to place in game scenes.
All models of this game scene are made by ZBrush.
This is the screen of Unreal Engine 4.
Characters and terrain, buildings, robots, grass and trees. It's all modeled by ZBrush.
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Each part made by ZBrush was reduced in weight by "Decimation Master". We exported the parts individually.
We used "masking" and "noise" to express deterioration of metals.
This is the screen of KeyShot.
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This is the screen of Unreal Engine 4.
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his is a captured image from YouTube.
The video can be seen on the link here.
The terrain is easy to make especially with ZBrush.