1. #46

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    More of Smiley - the motorcycle helmet dude. Sculptris only, 3ds Max renders.



    Simple terrain in 10 minutes with Sculptris time-lapse.

    Last edited by maciej; 12-19-11 at 12:33 PM.

  2. #47

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    Not a Sculptris work but can come handy.

    Here's my Emergency Render Passes Sheet.





    More here.
    Last edited by maciej; 12-27-11 at 05:10 PM.

  3. #48
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    Great Animation!

    Awesome, :-) -- not to mention the render is amazing.

  4. #49

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    Thanks Sean! I'm glad you like it. These renders were a pain... Sometimes I leave my laptop switched on for the night but most of the time I do rendering on my single core 3 ghz desktop (doh...). Rendering out a 10 frames for the below animation at 1024x1024 (low end mr settings) took my puter a night...There's 390 frames to go! But here's a preview.


  5. #50
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    Beautiful animations!
    Congratulations!
    Render passes, I'm familiar with these.
    I watched an interesting tutorial recently. Based on cycles blender, though still in alpha. Some interesting technics though
    http://visfxblender.wordpress.com/20...-a-love-story/

  6. #51
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    Not much time for Sculptris but I managed to mangle out this guy today.
    Yer, right; mangled; scheee; No, I mangle; you create beatiful artwork.

  7. #52

    Default The Battle of Paris p1

    Thanks guys...Animation you linked is amazing Michalis. SeanJM and RedSquare thank you very much, one day I'll get there but it's a long way.

    My newest sculpt is an anthropomorphic frog that will be featured in my animation titled "Battle of Paris". Here's sneak peaks.

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    Last edited by maciej; 01-14-12 at 08:31 PM. Reason: updated images

  8. #53

    Default The Battle of Paris p2

    There'll be a couple of objects made in Sculptris in the scene (possibly another semi-organic character: doll).
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    Last edited by maciej; 01-15-12 at 05:37 PM. Reason: updated images

  9. #54

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    Globe Bearer


    ...and the mermaid. I cut off her head and hands...I peeled off her scales (working them out atm) - treated her like a lady .

    Thanks to Knacki for making this torture possible.
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    Last edited by maciej; 01-22-12 at 12:18 PM. Reason: updated images

  10. #55

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    New renders of Mutoh (posed). Don't eat too much spaghetti.


  11. #56
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    I love there!!!
    Not just sculptris right? I really don't care as sculptris is a superior app for sculpting spontaneously shapes. But it's a zb thing in the end, right?

  12. #57

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    Thanks Michalis! The body is Sculptris, hard surfaces in Max, render in Z. I figured a way to not to crash my laptop when subdividing and to get rid of triangulated faces from Sculptris meshes. I just subdivide geometry as much as I can (that's obvious) and then enable HD geometry (then enable it for rendering) which gave Mutoh extra edge and made him look as if he was made in Z totally. I forgot to add, the tentacles are also Max.
    Last edited by maciej; 01-23-12 at 12:18 PM.

  13. #58
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    Quote Originally Posted by maciej View Post

    ...and the mermaid. I cut off her head and hands...I peeled off her scales (working them out atm) - treated her like a lady .

    Thanks to Knacki for making this torture possible.
    Oh yes sir. You made her looking much nicer. Every lady likes that
    So many nice things going on here!

  14. #59

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    Quote Originally Posted by Knacki View Post
    Oh yes sir. You made her looking much nicer. Every lady likes that
    So many nice things going on here!
    Thanks to you! I wish every lady was like that, some are hard to get to and are so self-centered they won't notice when you're trying to help. The good ones can be found waiting tables most often.

  15. #60

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    Here's updates to my Oracle and Mechanical Life-form.

    Last edited by maciej; 01-28-12 at 01:34 PM.

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