More of Smiley - the motorcycle helmet dude. Sculptris only, 3ds Max renders.
Simple terrain in 10 minutes with Sculptris time-lapse.
More of Smiley - the motorcycle helmet dude. Sculptris only, 3ds Max renders.
Simple terrain in 10 minutes with Sculptris time-lapse.
Last edited by maciej; 12-19-11 at 12:33 PM.
Not a Sculptris work but can come handy.
Here's my Emergency Render Passes Sheet.
More here.
Last edited by maciej; 12-27-11 at 05:10 PM.
Great Animation!
Awesome, :-) -- not to mention the render is amazing.
Thanks Sean! I'm glad you like it. These renders were a pain... Sometimes I leave my laptop switched on for the night but most of the time I do rendering on my single core 3 ghz desktop (doh...). Rendering out a 10 frames for the below animation at 1024x1024 (low end mr settings) took my puter a night...There's 390 frames to go! But here's a preview.
Beautiful animations!
Congratulations!
Render passes, I'm familiar with these.
I watched an interesting tutorial recently. Based on cycles blender, though still in alpha. Some interesting technics though
http://visfxblender.wordpress.com/20...-a-love-story/
Yer, right; mangled; scheee; No, I mangle; you create beatiful artwork.Not much time for Sculptris but I managed to mangle out this guy today.![]()
Thanks guys...Animation you linked is amazing Michalis. SeanJM and RedSquare thank you very much, one day I'll get there but it's a long way.
My newest sculpt is an anthropomorphic frog that will be featured in my animation titled "Battle of Paris". Here's sneak peaks.
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Last edited by maciej; 01-14-12 at 08:31 PM. Reason: updated images
There'll be a couple of objects made in Sculptris in the scene (possibly another semi-organic character: doll).
Last edited by maciej; 01-15-12 at 05:37 PM. Reason: updated images
Globe Bearer
...and the mermaid. I cut off her head and hands...I peeled off her scales (working them out atm) - treated her like a lady.
Thanks to Knacki for making this torture possible.
Last edited by maciej; 01-22-12 at 12:18 PM. Reason: updated images
New renders of Mutoh (posed). Don't eat too much spaghetti.
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I love there!!!
Not just sculptris right? I really don't care as sculptris is a superior app for sculpting spontaneously shapes. But it's a zb thing in the end, right?
Thanks Michalis! The body is Sculptris, hard surfaces in Max, render in Z. I figured a way to not to crash my laptop when subdividing and to get rid of triangulated faces from Sculptris meshes. I just subdivide geometry as much as I can (that's obvious) and then enable HD geometry (then enable it for rendering) which gave Mutoh extra edge and made him look as if he was made in Z totally. I forgot to add, the tentacles are also Max.
Last edited by maciej; 01-23-12 at 12:18 PM.
Here's updates to my Oracle and Mechanical Life-form.
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Last edited by maciej; 01-28-12 at 01:34 PM.