Not much time for Sculptris but I managed to mangle out this guy today.
The upper part was made in Sculptris entirely but I quickly ran out of polys so I took it into Z and had chance to use Dynamesh for the first time. It's brillant as new possibilities suddenly opened up and I didn't have to worry as much about limitations. I still enjoy the continuity of Sculptris' "dynameshing". Lots of work to be done still on this one.
Doesn't matter which tool you are using - you art is very unique with great atmosphere.
Always a pleasure to pass by and look what you have done.
I like some of the Sculptris-only sculpts I can find here on this forum and they're brilliant.
I cannot push beyond 6 mil polys in Z - perhaps that's why I need Sculptris - since it can cut through topology.
One of my Sculptris creations taken to Z with few details added. Look up previous renders.
Wonderful sculpting. I love them.
Don't you dare not participating in the fun challenge
Thanks Michalis. People's comments here are the best (and at the moment the only) reward. I'll gladly participate.
Yeah - last one I like very much.
Yes join us - would be pretty nice to see something like a maciej style "elephant C-3PO" santa.
These are lovely renders, I must say. Particular the front.
Maybe too much plain front?
At the back, there is the work I know, but the front part has something special.
Keep it coming - your work is a drug.
Here's some more of Little Friar. Looks like he made friends. Reworked cloth also. It's painful trying to predict how it would fold. All elements Sculptris except the arbor, ZBPRenders
edit: reworked arbor, pedestal, robins
Last edited by maciej; 12-13-11 at 01:20 PM.
Elaborating upon one of my first ever models (Old Stinker's bust).
wet / specular map
"My preciousss fishhh, isn't it, my treasssure?"
Just prolific. First model ever with Sculptris or the very first ever in 3d?
Yes indeed - the fish - and thanks Serek. One of first ever inside of Sculptris (stinker's bust was I think 2nd). On initial renders I overdid bump mapping though and wasn't sure about lighting. My first ever 3d model had 2 million polys and looked like a melted piece of wax and I was soooo proud I thought I'm going to explode. My GPU did though.