Thanks Shmud! just about to upload a tiny update on that character.
Thanks Shmud! just about to upload a tiny update on that character.
So I got my self the Zbrush to Keyshot bridge not so long ago and this is my first try with the whole thing. I was pretty impressed with how easy it is to use and how Keyshot just eats up and renders all of those poly's
I tested the bridge using a character I made last year for the Zbrush Core beta. Took him from the Core beta copy and imported him in Zbrush 4R7. Only added minor tweaks in the model before sending it over to Keyshot.
I'm starting with the finished Keyshot render.
I will upload some keyshot test renders on some old sculpts.
Some more Keyshot tests.
Great looking stuff!
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams
Here is some images of the Rudolph model I worked on 3 years ago at A film.
I also made the facial blendshapes and some design for the character.
https://www.artstation.com/jimmylev
https://www.linkedin.com/in/jimmy-levinsky-465b965/
Full movie at https://www.youtube.com/watch?v=lnI2u2IwDdg
Here is a few examples of the range of the blendshape setup I made in Maya. I use zbrush in my blendshape process for polishing or quick edits. For instance when 2 or 3 shapes are mixed in Maya and gives nasty wrinkles and such, I then export out my main head which has the shapes applied and polish that shape. Export it back into Maya and extract the vertex difference and apply it to the blendshape which need it. Hope it makes sense hehe.
https://www.artstation.com/jimmylev
https://www.linkedin.com/in/jimmy-levinsky-465b965/
Just a few frame grabs from the movie.
I build these characters for the movie Up and Away (Hodja fra Pjort) back in 2016 and a little bit into 2017.
These characters I co designed in 3d, build for animation and also made the face blendshapes(minus Raya the goat).
I had two different character concepts for Smaragd, made by Dan Harder and Pernille Ørum. For Hodja it was Dan Harder.