1. #1

    Default Luis Nieves WIPs

    Hello again,
    I finally finished the GT40 driver piece, I hope you like it.
    Cheers!

    Zbrush renders

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    Mental Ray render

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    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Senior Member Follow User Gallery
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    Default Great!

    Now that is something awesome my friend, love it!
    TOP ROW's for this I think, did you model the car yourself?

  3. #3

    Default Top Row!!!

    love it
    great sculpting
    and amazing texture work
    crouchingPIXEL STUDIO
    http://crouchingpixel.com/

  4. #4
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    Default

    Great stuff! Congrats on finish this massive piece

  5. #5
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    Default

    Incredible, definitely should be top row

  6. #6
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    Default

    Wow, what a great project. Just amazing. Was the car all done with Zbrush?

    Ezra

  7. #7
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    Default

    Wow. Very nice job on the modelling and texturing. Top row.

  8. #8
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    Default

    Amazing, 5 stars!!!!

  9. #9
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    Default Top Row

    Amazingly detailed work! Great model and texturing work, and with the renders of the driver inside the car, makes for one incredible piece! I agree TOP ROW!!!

  10. #10

    Default

    Thanks a lot for the coments guys, very motivating! The car was built with another program, I used Zbrush for the gear stick bag and several maps.
    The driver piece is the one I want to talk about though, it was completly done in Zbrush, Sculpting & texturing. I'm really pleased with Spotlight! I have a couple more of views

    Cheers!
    Luis


    16.jpg 17.jpg 18.jpg 19.jpg

  11. #11
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    Default

    The driver piece is just excellent. Please expand on how you used spotlight. Were you using it to get some of the imprinting on the clothes, facemask and the padding of the helmet arount the face as well as the coloring. Both look so crisp and clean, the polycount must have been really high to get that so sharp with spotlight, it seems.

    Great work. Some info on the processes would be wonderful help to some of us beginners.

    Ezra

  12. #12
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    Default

    yeah! Great artwork! well done!
    your polycount for the driver must be insane. Did you use spotlight for texturing or the "regular" way = UVlayout-Photoshop ?
    Thanks for sharing.
    BR Hilmar

  13. #13
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    Default

    TOP ROW for shure
    one of the best Works that I've seen here!
    awesome details!
    Great! I love it!

    Keep
    Rocking

  14. #14
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    Default

    Your ZBrush renders would look awesome if you used Best Preview Render (BPR). I'd love to see them with that renderer's shadows and antialiasing!

    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  15. #15

    Default Some tips

    Hi Guys, my work flow is not different than a lot of threads you probably have read here before. I broke the model in several polygroups to get a better chance of higher subdivision levels per sub tool (i.e. 9.3 million in the Suit).

    Later on I sculpted and painted the model at the same time, for the patches and fabric textures, I used the polypainted maps as a guide; Then I fixed the blurred detail in Photoshop using a seamless almost perfect guides, previously achieved with spotlight. I made the UVs using Headus.

    Here, a LowRes work sheet of textures I initially made in Photoshop and a clip of what I could do with the new[font=Verdana', 'sans-serif]time line feature
    . Now that one you want to play with! it helped me out to achieve a clean, cool, video with ZOOM and PAN cameras, without losing any detail and avoiding the need of taking my model out of the APP.

    I hope it helps.

    Ardox: Thank you very much for the kind coment!
    Auric: Totally agree with you, some of the renders are done with BPR, just the basic pass though. I'm getting involved with Tri and Quad shaders these days, learning as much as I can from the new rendering techniques of ZB4. I'm in! after watching the amazing results some members have achieved.

    Cheers!
    Luis

    [/font]

    00Low.jpg
    20.jpg








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