1. #31
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    Yes, I did mean "move the slider all the way to the Right (or Left) 10 to 15 times." Moving the slider fully to the side creates one full twist.

    There is a cut and paste typo after Step 3, seemingly titled !0. It's simply part of Step 3, a tweak to the initial inflate.

    Mirror is in the Deformation Pallet. If Mirror creates a braid with the chevron effect of braiding pointing up, instead of down, rotate the merged braid 180 Degrees as you noted. Then tapered accordingly, with the chevron pointing toward the tapered end.

    Thanks for your help; I'll work on clearer instructions,
    Katherine Dewey, not all that wise in the ways of ZBrush
    Last edited by kadewey; 03-09-12 at 01:50 PM.

  2. #32
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    Hey... you were ahead of a lot of other people! I woulda never thought up this trick!

  3. #33
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    Here is step #2 - where I don't think it's what you do.
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  4. #34
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    Hmmm. That's the effect I get when I twist on the Z axis. Try Z rather than Y and see what happens.
    Katherine, aka Kathy, Kath or Froggie

  5. #35
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    Kathy,

    The last one I sent you (above) was Y. Check the image (may need a magnifying glass). This is on the Z.
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    Last edited by calico1; 03-09-12 at 07:11 PM.

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    Again, hmmmm. I have no idea what is wrong, but then I don't know enough about the program. It almost looks as if Smooth was turned off when you divided (it must be On), but other than that I don't know what to say. I tried every axis and combination of axes and could not replicate that effect. I do know it's important to Divide the rod and do all of the Deformations before changing it to a polymesh; the Deformations respond differently to a Primitive. (I tried that, too) I am at wit's end here.
    Perhaps one of the real wizards here could help,
    Kathy

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    Smooth was on, but somehow Z is my Y. Not sure how that happened, so it is something I don't understand. I can get this far, but the braid will not taper and I believe this must be due to the Y / Z confusion in my tool...not sure where to go. But, THANKS FOR ALL YOUR HELP!

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    That braid looks good, as does your Z Twist. My viewing of the Z Twist last night looked very strange, hence my response. Obviously, I should have re-booted; next time, I will.


    Kath

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    Do you mean you did use Z instead of Y...?? Thank you so much. I've been learning so much and it's about time. I love this program.


    Quote Originally Posted by kadewey View Post
    That braid looks good, as does your Z Twist. My viewing of the Z Twist last night looked very strange, hence my response. Obviously, I should have re-booted; next time, I will.


    Kath

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    I assumed you used Z instead of Y because of your original Y Twist post. That propeller form is the result I get with a few Z Twists, and the spiral rod is the result I obtain with a series of Y Twists. By the way, the image I saw last night in your post resembled a stack of twisted cubes.
    Aside from that puzzle, I wonder if your Y/Z problem resides in that particular Primitive or in the program.

    Katherine

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    Katherine, I even attempted to just not rotate the primitive to see if that was the problem, but this did nothing to change the need for me to use Z. I wish someone who knew would happen on this and say, "This is the reason..."

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    Quote Originally Posted by calico1 View Post
    Katherine, I even attempted to just not rotate the primitive to see if that was the problem, but this did nothing to change the need for me to use Z. I wish someone who knew would happen on this and say, "This is the reason..."

    Z is the original axis of the Cylinder 3D when it first loads to the screen with its circular base facing you. This means the axis didn't change when the cylinder was rotated in the Preview window. Talk (write) to Pixologic and tell them this. It should help them to determine where the problem resides.

    Katherine

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    Kathy, I didn't do this in step #1 - "Adjust the orientation in the Preview Window." I simply did not understand it. That was the problem.

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    That was my fault for not clarifying what I meant by the phrase "Adust the orientation in the Preview window".
    I should have said "Adust the orientation in the Preview window so that the Cylinder is vertical (parallel to the Y axis) and Store it."
    Yup, that's what I should have said.

    Kath

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    Kathy, I'm glad you're being humble about this, but others understood it. I was simply ignorant and thanks to you and others (especially zber), I learned something new.

    Great tutorial. Keep sharing your creativity when you can.


    Quote Originally Posted by kadewey View Post
    That was my fault for not clarifying what I meant by the phrase "Adust the orientation in the Preview window".
    I should have said "Adust the orientation in the Preview window so that the Cylinder is vertical (parallel to the Y axis) and Store it."
    Yup, that's what I should have said.

    Kath

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