1. #106
    Senior Member User Gallery
    Join Date
    Jan 2010
    Location
    Milan, Italy
    Posts
    327

    Default

    Great creature and awesome render!
    There will be a lot to learn for sure in your online workshop!

  2. #107
    Senior Member User Gallery
    Join Date
    Dec 2008
    Location
    Vancouver
    Posts
    243

    Default

    Looks great.
    Looking for Full Time Work

    Facebook





  3. #108
    Member User Gallery
    Join Date
    Mar 2011
    Posts
    42

    Default

    nice work man ! i love it


  4. #109
    Senior Member User Gallery
    Join Date
    Jul 2009
    Age
    29
    Posts
    143

    Default

    wow!! .... I mean, WOW!!! really love the concept, and the feel of the character!! it really looks like the ideal of a hunter: strong and heartless!! just wonderful!!
    See you on the dark side of the moon

    My blog
    My YouTube Channel

  5. #110
    Senior Member User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    35
    Posts
    5,212

    Default

    Great character! Really awesome image!

  6. #111
    Senior Member User Gallery
    Join Date
    Apr 2011
    Location
    Seattle, WA
    Posts
    103

    Default

    Really great!

  7. #112
    Senior Member
    User Gallery
    Join Date
    Jan 2009
    Location
    Antwerp
    Age
    33
    Posts
    575

    Default

    Great work Jesse!!! keep it up, mate!
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
    CG-portfolio / CGHUB
    BLOGSPOT
    freelance cg sculptor/creature designer

  8. #113
    Senior Member User Gallery
    Join Date
    Sep 2007
    Posts
    171

    Default Can I ask....

    This whole character is made from dynamesh Right? I'm wanting to learn how to use dynamesh to create the whole body not just in parts but all one complete mesh..
    I struggle with doing so and keeping the resolution of the dynamesh pretty light.. the resolution can get pretty heavy. do you show a technique in how to do so?

    Thanks.

    Edit: I read a little more about it.. I found my answer.. its cool to see that this whole thing is made from dynamesh.. can't wait to watch.
    Last edited by selahpoetic; 05-03-12 at 06:07 AM. Reason: I found my answer...

  9. #114
    Senior Member User Gallery
    Join Date
    Nov 2006
    Location
    Calgary Alberta Canada
    Posts
    1,163

    Default

    Pretty slick looking character Jesse. Would love to take a closer look at your process for this work. very polished.

    c77
    twitter
    facebook

    -World of Red Sands-
    copyright 2012 all rights reserved.

  10. #115
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default Rendersheets

    Ralf, Kenny, stefano, RJ, ljabli, cascardi, SolidSnakexxx, Jason, Marten, selahpoetic, Cam --- THANK YOU. I'm glad you likee. He was a labor of love!

    selahpoetic: Yeah, dynamesh was used although looking back I need to be more careful how I use that feature when in production mode, which is how I treated this guy. I did a clean retopo for cinematic animation and displacement. Dynamesh can limit your technical abilities to push the detailing because of the nature of the way dyna works. It's super great for getting things started, especially when concepting things out initially! Just gotta find that balance in your workflow.

    Rendersheets of the sculpt/paint:



    www.cgnuggets.com - character process tutorials

  11. #116
    New Member User Gallery
    Join Date
    Feb 2012
    Posts
    2

    Default

    Amazing work, love it

  12. #117
    Senior Member User Gallery
    Join Date
    Oct 2011
    Location
    Munich, Bavaria
    Age
    21
    Posts
    1,253

    Default

    just wonderful and totally inspiring, man I need to go to the bank and get me some money to buy this beautiful tutorial!
    Love the overall sculpt, just amazing. The anatomy is looking so crispt and love the plates on the different muscle groups!
    Just astonishing Jesse
    Cheers,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  13. #118
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default some older stuff

    Here's some stuff I did end of last year. The woman is an original concept and the post-apocalyptic fella was based off a concept for an art test.








    www.cgnuggets.com - character process tutorials

  14. #119
    Senior Member User Gallery
    Join Date
    Oct 2009
    Location
    Hamburg
    Posts
    757

    Default

    Very nice Works sandpiper - was the Art Test for Rage?

  15. #120
    Senior Member User Gallery
    Join Date
    Jul 2004
    Location
    Dallas
    Age
    34
    Posts
    438

    Default

    Thanks dude! I love that Sauve tribute you did. Very cool!

    This wasn't a test FOR Rage, but I was asked to do it for id software. I guess you can say it was based off their style of Rage though.


    www.cgnuggets.com - character process tutorials

Page 8 of 11 FirstFirst ... 567891011 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •