recently i desired to get deeper into character creation, so i switched from Blender to zBrushCore. This is my first (serious) attempt of creating a human figure:
i really would appreciate some focused critiquw about this model regarding proportions, measurements and ratios. As i only started, i am far from gesture. What do think would be the most important change to make her look more natural?
thanks a lot for your advices. I sculpted them back into the figure, and this improved the overall shape very well:
I also fixed the position ratio of the head against the chest - the head was way too far in front of her body, giving her that ape like appeal. Unfortunatelly i noticed that the head was displaced when the sternoclaidomastoid was already fixed - during repositioning of the head, lots of the sternoclaidomastoid's new shape was distorted.
She's still far from perfection, but i learned a lot from your hints - thanks a lot !!
Hi - Firstly This is EXCELLENT work for a first attempt, really - very good. @ArcaneMinded has really given some great tips. One of the things I see here quite a lot is the overuse of symmetry. I think its really good practice to turn that sucker off.
Once again, an impressive first human bust. Just keep going they way you are going.