1. #91
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    Thank you very much, Erik! That is very kind of you to say.
    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

  2. #92
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    So, maybe I wasn't completely done with this one. I got some good feedback, and I made the wiring make a bit more sense, and did more work to separate the background from the foreground.


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  4. #94
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    Thanks a lot, Joe!!

  5. #95
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    Jet fighter bust. I'm trying to learn some new things. It's still pretty loose, but after watching Peter Konig's talk at the Zbrush Summit, I decided to move on and focus on getting more ideas out. It's about 90% Zbrush with some addons made in Fusion 360. It is rendered in Keyshot with post work in Photoshop.





  6. #96
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    I made a more Dark Side version of this Jet Fighter Bust. In case you didn't see the other one, it is mostly Zbrush with some addons from Fusion 360, rendered in KeyShot and post work in Photoshop.


    High res here: https://www.artstation.com/artwork/3ZeKD

    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

  7. #97
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    Future Tapir Man. I've been working on something new. Still trying to be fairly quick with these, so it's still a little loose. #zbrush#keyshot#fusion360

    High res here: https://www.artstation.com/artwork/zW8nd

    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

  8. #98

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    nice armors good work

  9. #99
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    Thank you!!
    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

  10. #100
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    Hello all. I've been working on a new piece. I imagined this as a sort of alien facility where they are harvesting biological elements from specimens. This was initially supposed to be a quick concept for an environment with a little more painting and less modeling. I ended up taking it further than I initially planned. Some of the geometry is still a little rough, but hopefully it gets the ideas across. I did a lot of Photoshop work to get it to this point. All of the modeling/sculpting was done in Zbrush.

    I'm using Interior lighting mode following the set up described in this post:
    https://www.keyshot.com/forum/index.php?topic=13204.0

    If you have any feedback, I'd be happy to hear it.

  11. #101
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    I love it, I'm looking at it on a very very high res screen, but it looks fantastic!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  12. #102
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    Oops!
    Forgot to ask:
    How did you do the voluketric looking lighting? It's awesome! Awesome and I really really want to be able to do that too!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Oh my god...
    This thread!!!!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  14. #104
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    Thank you very much! I just painted it in Photoshop. I used some noise/dirt textures I made in Substance Designer as patterns, and I used my depth pass to isolate the background as a mask for the bg areas. For the light cone, I just painted it in with a noise as a clipping mask. I looked at some photos and tried to mimic it. I wish I had a better solution directly in KeyShot.
    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

  15. #105
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    One more go based on some great feedback from the KeyShot forums. #Zbrush, #Keyshot, #Photoshop

    Higher Res: https://www.artstation.com/artwork/JJPbz


    https://www.artstation.com/artist/dtschultz
    Environment Artist - Red Storm Entertainment

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