Great Job. I enjoyed reviewing your work. You made my day. Thanks for sharing![]()
Great Job. I enjoyed reviewing your work. You made my day. Thanks for sharing![]()
thanks guys! I really appreciate your comments
here is a little sculpt in between. made this from a polyshere...
It's not entirely accurate, but I just wanted to see how far I could take it. I'm still learning
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I think you need to work on form before starting on the muscle details.
Get some good references to work off and just tweak it at a lower subdivision level.
here is a tip with your Serratus muscles.
http://depts.washington.edu/msatlas/images/shserant.jpg
I would advise to work of real human references first to get your form right, then proceed to get the anatomy correct.
Your pectoralis are way to big by the way.
thanks for your comment. I actually didn't use any reference on purpose. It was just a little exercise to see if I remember all the muscle with their origins and insertions... and since I've only been studying the female anatomy so far, I went a bit overboard with this one
It was also supposed to be more of an écorché, that's why the details. tho the striations are more a byproduct from the clay buildup brush
anyway, I do appreciate the advise. I'll keep that in mind next time. after all, this was the first time I've ever tried this...
Here is also my progress from the anatomy class. the task in this module was to get the muscles in order. the forearm and lower leg muscles will be part of the following modules.
It still has to be tweaked in a lot of area, but haven't had much time the past few days. If you're wondering why the trapezius is under the latissimus dorsi, it's just temporary and will be adjusted soon. It's part of the class...
cheers!
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made a Zbrush render from the thinker skeleton. hope you like it
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Such Awesome Anatomy Sculpting![]()
Portfolio
Current Showreel
My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)
2011 University graduate looking for employment![]()
Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.
I thought I should give this guy a proper background. So, after a couple of hours
of Photoshopping, I came up with this...
hope you like it
Edit: did a little more tweaking and removed the noise
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Last edited by hendrik F; 09-01-11 at 07:12 PM.
That rendering engine used.
I used the BPR for rendering and Photoshop for compositing. the background is a just picture.
Here is a little side project I did for my little nephew's first birthday.
The concept was made by a friend of mine.
I used Zbrush for modeling, coloring and rendering and Photoshop for composition.
Thanks for looking
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I like it a lot! Really nice!
How did you modeled such clean surfaces in zbrush?
Thanks for sharing!
thanks man! I'm glad you like it
I really like your stuff too. awesome renders! I still have to learn how to produce nice renders outside of Zbrush...
to your question: I made each part in Shadowbox and cleaned them up with the clipping brushes and also hPolish and Trim Dynamic. I also use Group Loops a lot for making the indentations for the joints. Group Loops are great for hard clean edges and for "extrusions".
Uhm, i should learn something regarding grouploops... i heard a lot about them but never used them!
here is quick two-hour sculpt from last night...
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Last edited by hendrik F; 09-19-11 at 04:28 AM.
Your robot is really something else! I'd love to see a breakdown of the render and final composit if you're willing to share?![]()