1. #46
    Senior Member User Gallery
    Join Date
    Mar 2004
    Location
    Savannah, GA
    Posts
    713

    Default

    Great Job. I enjoyed reviewing your work. You made my day. Thanks for sharing

  2. #47
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    thanks guys! I really appreciate your comments

    here is a little sculpt in between. made this from a polyshere...
    It's not entirely accurate, but I just wanted to see how far I could take it. I'm still learning

    TorsoStudy.jpg

  3. #48
    Senior Member User Gallery
    Join Date
    Apr 2008
    Location
    Australia
    Age
    20
    Posts
    171

    Default df

    I think you need to work on form before starting on the muscle details.
    Get some good references to work off and just tweak it at a lower subdivision level.
    here is a tip with your Serratus muscles.
    http://depts.washington.edu/msatlas/images/shserant.jpg
    I would advise to work of real human references first to get your form right, then proceed to get the anatomy correct.
    Your pectoralis are way to big by the way.

  4. #49
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    thanks for your comment. I actually didn't use any reference on purpose. It was just a little exercise to see if I remember all the muscle with their origins and insertions... and since I've only been studying the female anatomy so far, I went a bit overboard with this one
    It was also supposed to be more of an écorché, that's why the details. tho the striations are more a byproduct from the clay buildup brush

    anyway, I do appreciate the advise. I'll keep that in mind next time. after all, this was the first time I've ever tried this...

    Here is also my progress from the anatomy class. the task in this module was to get the muscles in order. the forearm and lower leg muscles will be part of the following modules.
    It still has to be tweaked in a lot of area, but haven't had much time the past few days. If you're wondering why the trapezius is under the latissimus dorsi, it's just temporary and will be adjusted soon. It's part of the class...

    cheers!

    Module2-Results.jpg

  5. #50
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    made a Zbrush render from the thinker skeleton. hope you like it

    Thinker.jpg

  6. #51
    Senior Member User Gallery
    Join Date
    Mar 2011
    Location
    England
    Age
    27
    Posts
    581

    Default

    Such Awesome Anatomy Sculpting
    Portfolio

    Current Showreel

    My Thead ( Teenage Mutant Ninja Turtle, Centaur and other)

    2011 University graduate looking for employment

    Practice, practice, practice. Every skill is perishable,. Only by constant practice will you be able to hone your craft.

  7. #52
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default Sapo with background :)

    I thought I should give this guy a proper background. So, after a couple of hours
    of Photoshopping, I came up with this...

    hope you like it

    Edit: did a little more tweaking and removed the noise

    Sapo_Small.jpg
    Last edited by hendrik F; 09-01-11 at 07:12 PM.

  8. #53
    Member User Gallery
    Join Date
    Oct 2009
    Posts
    77

    Default

    That rendering engine used.

  9. #54
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    I used the BPR for rendering and Photoshop for compositing. the background is a just picture.

  10. #55
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default Little Robot and a bee...

    Here is a little side project I did for my little nephew's first birthday.
    The concept was made by a friend of mine.

    I used Zbrush for modeling, coloring and rendering and Photoshop for composition.

    Thanks for looking

    Robot_thumb.jpg

    Robot_Comp.jpg

  11. #56
    Senior Member User Gallery
    Join Date
    Jan 2010
    Location
    Milan, Italy
    Posts
    333

    Default

    I like it a lot! Really nice!
    How did you modeled such clean surfaces in zbrush?

    Thanks for sharing!

  12. #57
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    thanks man! I'm glad you like it

    I really like your stuff too. awesome renders! I still have to learn how to produce nice renders outside of Zbrush...

    to your question: I made each part in Shadowbox and cleaned them up with the clipping brushes and also hPolish and Trim Dynamic. I also use Group Loops a lot for making the indentations for the joints. Group Loops are great for hard clean edges and for "extrusions".

  13. #58
    Senior Member User Gallery
    Join Date
    Jan 2010
    Location
    Milan, Italy
    Posts
    333

    Default

    Uhm, i should learn something regarding grouploops... i heard a lot about them but never used them!

  14. #59
    Senior Member
    User Gallery
    Join Date
    Jan 2011
    Location
    Bremen, Germany
    Posts
    140

    Default

    here is quick two-hour sculpt from last night...

    Last edited by hendrik F; 09-19-11 at 04:28 AM.

  15. #60
    Senior Member
    User Gallery
    Join Date
    May 2009
    Location
    Croatia
    Age
    29
    Posts
    2,306

    Default

    Your robot is really something else! I'd love to see a breakdown of the render and final composit if you're willing to share?

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •