1. #16
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    That is magnificent Andrei!

    You're getting a heap of comments, most of whom have stolen my thunder, so I won't repeat. Well done.

  2. #17
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    Beautiful work ! What did you use for rendering ?

  3. #18
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    nice realism! this is great.

  4. #19
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    5 stars.

  5. #20
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    The skin is really realistic, great work!

    5 stars for me also

  6. #21
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    Hey guys !
    Thanks a lot for the great replies!

    As promised, here are some more WIP images and some details about the making process.

    I've started the modeling process with a simple Silo base mesh, which was great for start. I built the character on this mesh , concentrating on the bigger forms and not getting in to much detail. After i was happy with the proportions on the face I did a fast retopo and get in to tweaking and adding detail.

    WhoIsSpock_WIP_02.jpg
    WhoIsSpock_WIP_03.jpg

    I did the face texture using Zbrush and Photoshop and of course Zapplink, some parts were from photo references and some painted in Z. For final texture tweaking I went back to PS.
    The renders were done in max using Vray, so after finding a good skin shader, I had to came back to PS and tweak the textures a bit more especially for diffuse, reflectivity and SSS, but did some on the bump and normal as well.

    here are some test renders i did along the process.

    WhoIsSpock_WIP_04.jpg

    Here are some screen shots with the maps , skin shader, render settings and compositing.

    WhoIsSpock_WIP_06.jpg
    WhoIsSpock_WIP_05.jpg
    WhoIsSpock_WIP_07.jpg
    WhoIsSpock_WIP_08.jpg

    I hope this helps !
    If you have any more questions feel free to ask.

    Cheers !

  7. #22
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    Hi Andrei.szasz,

    How did you make the bump map, the SSS map and the reflection map???
    are they procedural maps?

    Cheers

  8. #23
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    Great work man!
    I would say you really deserve to appear in the top row field ! A really good portrait and a good render too .
    Keep it like that and good luck !
    My Site

    Available for freelance and fulltime work

  9. #24
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    this is great! i love the little mini tutorial style sheet u posted! this is not only an awesome piece of work but very informative as well!

  10. #25
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    Hey guys ! Thank you for the replies!

    @Eiad, the maps are all painted and edited in Photoshop from the original Color Map ( except the normal of course, which was rendered in Zbrush).

    Thanks again,
    Cheers !

  11. #26
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    Thanks! <img src="http://www.zbrushcentral.com/pixo/atn.gif">
    Now that I know I need to paint the bump and SSS maps, are you aware of any tutorials, Training DVD's or Books that covers how to do those maps?????

    I'm sorry if I'm asking too much <img src="http://www.zbrushcentral.com/pixo/atn.gif">

  12. #27
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    Great work!
    Thanks for share the settings
    -------------------------------------------
    My Portfolio

  13. #28
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    sweet stuff Andrei - I love the colours on this

  14. #29
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    Great job!!
    Roger
    -----------------------------
    http://www.cgsculpture.com

  15. #30
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    great render mate! the skin looks awesome and thanks for the break down.

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