1. #61
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    You get stronger and stronger every model you create !
    Great thread !

  2. #62

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    Harder, Better, Faster, Stronger

  3. #63
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    great models here!!! Union Jack is super B !
    Gustavo Profeta

    Portfolio / Resumé

  4. #64
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    Hi guys, here are a couple of portrait exercises I did during this winter. no fancy renders just zbrush model and polypaint.
    Hope you like them.


    WOM_Paint.jpg
    WOM_Model.jpg
    TB_Paint.jpg
    TB_model.jpg

    WOM_Wip.jpg

    Cheers!

    WOM_Thumb.jpg

  5. #65
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    You have some really nice work in your sketchbook.
    "We are living on this planet as if we had another one to go to." - unknown


  6. #66
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    Excellent..

  7. #67
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    Thanks guys ! glad you liked it. .

  8. #68
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    Here is a character I did in some spare time i got at work based on a concept sketch of great Mike McCarthy.

    SteamDoctor.jpg


    Hope you like it.

    Fin_01_Thumb.jpg

  9. #69
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    Default question

    If you were to give one piece of advice for how to get such realistic textures in your work what would that be? I'm always blown away with the res you guys can accomplish. I think the leather you got going on in this guy is ridiculous.

    Thanks
    Cory

  10. #70
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    Absolutely amazing! - This is some really beautiful work. I'll be really surprised if this doesn't make top row.

  11. #71
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    Top notch works..The last upload is really awesome.... Great character design and great sculpt!

  12. #72
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    Perfect! brilliant work on the textures


    Yasin Hasanian | CG Artist

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  13. #73
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    Top row material, no mistake about it

  14. #74
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    Amazing.....

  15. #75
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    Hi guys! Thanks for the replies.
    The textures were 90% hand painted.I only used photo textures as a base. I first made a tillable sheet from the metal or leather textures and then painted on all the scratches, dirt and other stuff. So basically I've use just 2 photo textures for this model one for the metal and one for the leather. ...oh and of chores one for the gauges.


    Here is a turntable and the zbrush model:

    ZBC1.jpg
    AFin_Turntable.jpg
    Fin_Model.jpg

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