1. #1
    New Member Follow User Gallery
    Join Date
    Jan 2011
    Posts
    5

    Default one problem and one question...

    Hi, I have two questions:

    1 .- Why import a sculptris object, this gets out?

    2 .- When sculptris alpha 6 released?

    Here is the "log" :


    log start -> 'C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\log.txt'
    CreateGLWindow()
    CreateGLWindow: start
    CreateGLWindow: register class
    CreateGLWindow: adjustwindowrect
    CreateGLWindow: create window
    CreateGLWindow: getdc
    CreateGLWindow: createcontext
    CreateGLWindow: makecurrent
    CreateGLWindow: showwindow
    CreateGLWindow: setfg
    CreateGLWindow: setfocus
    CreateGLWindow: resizeGL
    CreateGLWindow: maximize
    CreateGLWindow: init gl
    CreateGLWindow: done
    load cursors
    tablet init
    Couldn't load Wintab32.dll
    glkInit()
    InitMaterials
    reading config
    Initializing GLSL... Success
    Loading shaders... Success
    Linking shaders... Success
    Shaders are go!
    using 2 threads
    loading background image
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\data\back ground.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\data\boke h.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\data\back ground.png")
    building material thumbnails
    11 scan results
    check cache
    no cache, build thumbnails
    building thumbnail for image 1: '00default.png' -> 'C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png'
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \Thumbs.db")
    LoadImage: failed (format=DB)
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \flat texture.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \jims_green_flashlights.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \material13.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \material4.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \material5.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \normals.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \reflective.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \silver.png")
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \strong rim.png")
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x40708E8
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x40B4130
    ResetGeometrySet() end
    ResetAllocation() end
    InitTextures
    --- SetSymmetry
    activate
    fill geometry sets
    set modified
    update normals
    update workset
    enforce symmetry line
    update sculpt mapping
    - symmetry switch done
    loading material 0 - 'C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png'
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png")
    ok, loaded
    resolution changed, free material mask 0
    done
    init material mask 0 at 32x32
    update gl texture
    init done
    LoadImage("")
    no file, create transparent black image
    created
    LoadImage("")
    no file, create transparent black image
    created
    init done
    enter message loop ------------ USAGE START
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    Main_LoadMesh
    deactivatemask
    save settings
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x6E70048
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x40A08A8
    ResetGeometrySet() end
    ResetAllocation() end
    loading material 0 - 'C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png'
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png")
    ok, loaded
    readmesh
    clock 1 @ 1 ms
    clock 2 @ 2 ms
    clock 3 @ 3 ms
    clear
    clock 4z @ 6 ms
    allocating neccesary space @ 7 ms
    vertices
    triangles
    edges
    clock 4a @ 10 ms
    read vertices (silent)
    clock 4b @ 12 ms
    read triangles (silent)
    clock 5 @ 16 ms
    new stuff
    clock 7 @ 17 ms
    clock 8 @ 187 ms
    clock 7 @ 189 ms
    readmesh success!
    main_logic u1 @ 61 ms
    main_logic u4 @ 61 ms
    main_logic u5 @ 62 ms
    main_logic u6 @ 63 ms
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    main_logic u7 @ 71 ms
    main_logic u8 @ 72 ms
    main_logic u9 @ 72 ms
    main_logic u10 @ 72 ms
    main_logic u11 @ 73 ms
    main_logic u12 @ 74 ms
    main_logic u13 @ 74 ms
    main_logic u14 @ 75 ms
    main_logic u15 @ 76 ms
    main_logic u16 [end of main_logic] @ 76 ms
    renderframe 1 @ 0 ms
    render3D 1 @ 0 ms
    render3D 2 @ 1 ms
    render3D 3 @ 1 ms
    render3D 4 @ 4 ms
    render3D 5 @ 5 ms
    render3D 6 @ 12 ms
    render3D 7 @ 13 ms
    render3D 8 @ 14 ms
    render3D 9 #end of render3D# @ 15 ms
    render3D 1 @ 0 ms
    render3D 2 @ 1 ms
    render3D 3 @ 2 ms
    render3D 4 @ 2 ms
    render3D 5 @ 3 ms
    render3D 6 @ 9 ms
    render3D 7 @ 10 ms
    render3D 8 @ 11 ms
    render3D 9 #end of render3D# @ 12 ms
    renderframe 3 @ 28 ms
    renderframe 4 @ 29 ms
    renderframe 5 @ 30 ms
    renderframe 6 @ 31 ms
    renderframe 7 @ 32 ms
    renderframe 8 @ 32 ms
    renderframe 9 #end of renderframe# @ 33 ms
    main_logic 1 @ 0 ms
    main_logic 2 @ 0 ms
    main_logic 3 @ 1 ms
    main_logic 4 @ 2 ms
    main_logic 5 @ 2 ms
    main_logic 6 @ 3 ms
    main_logic 7 @ 3 ms
    main_logic 8 @ 3 ms
    main_logic 9 @ 4 ms
    main_logic 10 @ 5 ms
    main_logic 11 @ 5 ms
    main_logic #end of report# @ 6 ms
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    store undo
    writemesh
    counts
    info
    verts
    tris
    new stuff
    writemesh success!
    --- Import OBJ: 'C:\Documents and Settings\Admin\Escritorio\mipersonajepropio.obj'
    ResetAllocation() begin
    ResetGeometrySet() begin
    edges=0x6E70048
    ResetGeometrySet() end
    ResetGeometrySet() begin
    edges=0x40A08A8
    ResetGeometrySet() end
    ResetAllocation() end
    loading material 0 - 'C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png'
    LoadImage("C:\Documents and Settings\Admin\Mis documentos\Descargas\sculptris\sculptris\materials \00default.png")
    ok, loaded
    importing OBJ: 'C:\Documents and Settings\Admin\Escritorio\mipersonajepropio.obj'
    open file @ 1 ms
    looking for symmetry command @ 2 ms
    reset file @ 3 ms
    scanning for numverts and numtris @ 4 ms
    found 6513 verts and 13026 tris @ 44 ms
    reset file @ 45 ms
    allocating neccesary space @ 45 ms
    vertices
    triangles
    edges
    AllocateEdges() begin
    AllocateEdges 20000->30000
    copy
    update triangles
    update vertices
    delete old
    AllocateEdges() end
    reading faces @ 127 ms
    ### Edge Triangle OVERFLOW!

  2. #2
    New Member Follow User Gallery
    Join Date
    Apr 2008
    Posts
    9

    Default

    I don't remember which one EDGE TRIANGLE OVERFLOW refers to but it's either non-manifold geometry or a vertice with too many edges attached to it. Probably the former. Bad (crash-inducing) non-manifold geometry in this case would be an edge shared by three or more faces.

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