1. #1

    Post golum revisited(wip)

    I'm starting on a golum head (again..)
    Rendered in Cinema4d , modelled in Z

    and yeah he needs a nosejob


  2. #2
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    What a big eyes !
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

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    wow those eyes are amazing, how about a view in colour. Good work.

    Arran
    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

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    I like it. You did a great job capturing him so far.

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    this is great,i really like the the eyes,looking great.
    http://www.cafepress.com/onechorddesign

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    Thumbs up

    just yesterday .. I saw for the thousen time "LotR" 1 and 2. I want to do smeagol too

    Nice work really good

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    Hi The Namek! That's looking really good! If I might add suggestions of "the golum look" from modeling him in sculpey....his ears are abit bigger and stick out. He has very high cheekbones, the eyes aren't so big also. I found the shape of the back of his head hard to master. It is very like a human head but his neck goes up quite high. Also, with him being mostly bald, it's hard to keep adding to the height of the head, but it's quite high.
    That's all for now, but I'd like to recommend sculpting in order to learn the shape of creatures. It's much more "tactile" than the computer and so you can feel where things should go.
    Here's a good front picture of him: http://www.theonering.net/scrapbook/view/6856



  8. #8

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    I'll see if I can adjust him after your comments Ken H.
    This is a version before I read your reply , so I only added a bit of detail and wrinkels.

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    That looks immeasurably better with something so simple added.

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    I agree with ken....great job....the nosejob worked wonders

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    Very good work on facial expression in addition to wrinkles!
    Thanks for posting!

  12. #12

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    with eyes and some skintone.

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    looks great namek.good work.
    http://www.cafepress.com/onechorddesign

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    I like the work on the mouth.

    I'd take a look at the eyeballs however.

    It's looks like you have positioned the iris/pupil at the top/bottom of a sphere, and the smoothing process for that area of the geometry is causing a "point" at the pole to develop, as indicated by the spike like specular in the pupil area.

  15. #15

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    another rend , Zbrush again this time.
    I also saw rotk last night and I am still in shock , if you havent seen it yet , GO GO GO !!


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