Another update, I think I can leave the high poly alone and start working on the low poly mesh. Also If anyone is interested I got a bigger res and quality pics on my arstation: https://www.artstation.com/artist/kestas
Another update, I think I can leave the high poly alone and start working on the low poly mesh. Also If anyone is interested I got a bigger res and quality pics on my arstation: https://www.artstation.com/artist/kestas
OMG! Amazing man! great level of detail!
This is a sculpt of Jonas Basanavicius, a well known historical person in Lithuania. My reference was old photographs and drawings. My goal in the end is to make a real time portrait using marmoset viewer.
You can see bigger images in my arstation :
https://www.artstation.com/artwork/jonas-basanavicius
Stunning!
www.howtohauntyourhouse.com
www.rabbitholeproductions.com
https://www.pinterest.com/howtohaunt/3d-modeling-illustration/
The Fates lead those who will follow willingly. Those who don't, they drag...
really nice character!!
great work on the hair as well! Did you polypainted some strands individually?
artstation page ---> https://www.artstation.com/artist/fynngb
my deviantart page ---> http://grimnor.deviantart.com/
my youtube channel ---> http://www.youtube.com/user/FynnGB
really nice work on the portrait. i don't know of the portrayed person, but it's a great piece nonetheless.
-r
Thanks guys, I'm glad you like it. Yeah I just masked some individual hair strands and just used Groom Color mid, and Groom Color tip brushes.
Magnificent work! Highly detailed and lifelike, amazing!
I had this model laying around for a couple of years so I decided to finish it up as it would be a great opportunity to learn Substance Painter. The original concept by Yang Qi.
Modeled in zBrush, rendered in Marmoset toolbag and textured in Substance Painter.
Better quality images at my artstation page:
https://www.artstation.com/artwork/rzNlm
https://www.artstation.com/artwork/rlKG
Orc model inspired by Adrian Smith
Zbrush was used for the sculpt and also for creating the hair and eye texture. The rest was done in Substance Painter