1. #331
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    Amazing result, man!
    I liked so much the style, congrats.

  2. #332
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    Double post, sorry.
    Last edited by Teyon; 12-28-14 at 04:44 AM. Reason: double post

  3. #333
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    "PaburoVIII
    Great! only one question where did you get the matcap skinshade4 please "


    Pretty sure that comes with ZBrush. Check the Standard Materials category in the Materials fly out.

  4. #334
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    Click on the material swatch and it should be in the section below the top one which has Matcap in most of the names. HTH

  5. #335
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    hey guys, I thought I'd bump this old thread to share some of the characters I did for the upcoming Blizzard's Overwatch. I can't share any highpoly yet, but Zbrush was HEAVILY used during the creation process.

    Additional credits :

    Original concept art : Arnold Tsang
    Weapons for Widowmaker and Torbjorn : Kyle Rau
    Orbs for Zenyatta : Vitaliy Naymushin
    Zarya : This character was a collaboration between Vitaliy Naymushin, Hai Phan and myself. I mainly focused on her body, head, hair and texture polish. The weapon created by Matt Taylor.

    I hope you'll like them.

    Tracer


    Widowmaker


    Symettra


    Torbjorn


    Zenyatta


    Zarya


    You can find more screenshots on my facebook : https://www.facebook.com/RenaudGalan...=1&pnref=story

    More soon!

    -Renaud
    Lead Character Artist @ Blizzard Entertainment on Overwatch | Artstation | Twitter | Instagram | Facebook

  6. #336
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    Amazing work!
    Can you share the low poly models???

  7. #337
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    I want to rig them and put them in SourceFilmmaker and animate them.

  8. #338
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    Amazing work. Also, big cheers for Zarya's design ! I'm happy to see different body types for female characters.

  9. #339
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    awesome job. love it

  10. #340
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    Thx guys!

    John Lancaster : Unfortunately, I can't. We are not allowed to show any "behind the scene" models at the moment. Hopefully the situation will change after ship
    Lead Character Artist @ Blizzard Entertainment on Overwatch | Artstation | Twitter | Instagram | Facebook

  11. #341
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    Yeaaaah, I though so :[
    Regardless, post release I will ask again >.O
    If I still can't really get them then, I can always try to extract them from the game, so no huge biggy, unless you happen to have access to the rigged models (

    Amazing work dude!

  12. #342
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    Great Artwork and fantastic style. Looking forward to the Beta.
    Cloudrider

  13. #343

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    Congrats on the TOP ROW to you and your entire TEAM!

  14. #344
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    Amazing!

  15. #345
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    crazyy

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