1. #16
    New Member Follow User Gallery
    Join Date
    Feb 2015
    Posts
    21

    Default

    I like the design of anatomy, reminds me of a movie called Mutronics, good job

  2. #17
    Member Follow User Gallery
    Join Date
    Oct 2012
    Age
    35
    Posts
    79

    Default

    Teyon - Yeah I need to work on the neck area, but his design really doesn't have much of a neck.
    Gigdigital - Thanks man it is totally based on the Lisker from the Mutronics movie.
    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  3. #18

    Default

    Here is some progress on the paint job of the Lisker, I'm not sure if I should continue with this color palette... Any advice on patterning/color textures?


    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  4. #19

    Default

    Projected some textures and posed out the duder

    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  5. #20
    Senior Member Follow User Gallery
    Join Date
    Jul 2013
    Posts
    194

    Default

    The Lisker is looking good! Are you going to give his skin (the front of his body) some finer details as well and will you leave his eyes black?

  6. #21

    Default

    d'Artbot - Yeah I need to detail his paint a lot more, i might just start over altogether.

    Here's a study of an old man...
    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  7. #22
    Senior Member Follow User Gallery
    Join Date
    Aug 2008
    Location
    Serbia
    Age
    46
    Posts
    471

    Default

    wow, love the old man! Not sure about the wobbly nostrils (does cartilage wrinkle? then again, I'm no expert), but great job otherwise!

  8. #23
    Member Follow User Gallery
    Join Date
    Oct 2012
    Age
    35
    Posts
    79

    Default

    thanks nagulov!! great point, the nostrils are quite wobbly looking, its not that wobbly and more defined in the reference photo
    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  9. #24
    Member Follow User Gallery
    Join Date
    Oct 2012
    Age
    35
    Posts
    79

    Default Kurt Barlow

    Heres a new head study of Kurt Barlow from Salem's Lot:



    Sculpted in ZBrush and rendered in Keyshot.
    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  10. #25

    Default Nathan Explosion

    My attempt at a realism approach of Nathan Explosion from the Adult Swim show "Metalocalypse":

    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  11. #26

    Default Take My Bones Away

    This is a bust I've been working on during my breaks at work:


  12. #27

    Default Euclid

    Hey guys, this is a creature bust I've been working on. Really focusing on flowing shapes this time. Trying to incorporate spiral shapes inspired by ferns, conches and other naturally occuring spirals.
    I'm pretty happy with how the head is going but not so much the body. Do you guys have any advice on how to make him look better? I still need to refine edges and detail and texture him but just fundamental shapes-wise?

    Thank you!

    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  13. #28

    Default Sci-Fi Girl

    Hey guys, I'm trying my hand again at some ZBrush hard surface, please let me know what you think:

    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  14. #29

    Default Norn Guardian

    Hello,

    I've been trying to do more work based on concepts, this is one based off of the Female Norn Guardian from Guild Wars 2:




    Tried out the ZModeler tools for the armor and helmet, was pretty easy to learn and had many nice new tools
    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

  15. #30

    Default Mayan Character

    I'm working on a new character model based on this amazing concept art by Georgios Dimitoru:



    ZBrush sculpting so far. I need advice on how to make the drapery look better, and anything else you see that might make it look better please tell me!


    Matt Berg
    Character Sculptor
    https://mattbergart.artstation.com/

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •