1. #31
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    Deathmetalist:
    http://www.eggswhyzed.com/messiah_do...rphblender.htm

    Messiah let's you choose which you want. Maya might too, don't know it well enough to say. I know however that Max doesn't, a fact I discovered trying to work through Mr. Osipa's facial animation book, Stop Staring, which I highly recommend. With regards to the new plugin though, M:s still doesn't do FBX import, so the Maya to FBX to Messiah workaround wouldn't help.
    Last edited by nimajneb; 03-17-11 at 11:53 AM.

  2. #32
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    Of course Max is using additive morphing...

  3. #33
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    Quote Originally Posted by LY
    Of course Max is using additive morphing...
    correct.

  4. #34
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    Heh, just double checked this and I stand corrected. I swear this used to average but it is obviously adding targets.

  5. #35
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    no, don't think so. adding something negative might of given you that impression.

  6. #36

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    so , it can be implemented in max ?

  7. #37
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    i dont see any use of this plug-in. ok procces automated but not good for animation. it is already hard to animate this kind of high poly mesh and i can't imagine the scene a few more high-poly blendshape meshes. Besides even if they are low poly it is more accurute to sculpt blend shapes with maya to see the results with normal maps .you will probably need in-between blendshapes for more accurute muscle movement and it is nearly impossible to adjust that kind of high poly mesh with maya.
    but maybe this can be helpful managing painting layers. that is what z-brush need but hasn't accomplished yet. layer modes they need, more realistic paint brush they need.(not point point)

  8. #38
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    Ayep, DM. Should work just fine. And thank you, koyima & LY, for correcting me. I don't like to lead folks astray.

  9. #39

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    and is there any chance someone will code that baby ?

  10. #40

    Default Higher Resolution Video Request

    Could you upload a higher resolution version of this tutorial video. 720 or 1080 would be great.

  11. #41
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    Click saving is key to iteration, so this is a welcome addition, of course 3dsmax version would be appreciated

  12. #42
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    as well as automatic map export or similar. Mudbox is certainly moving in that direction.

  13. #43
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    I am definitely looking forward to try that plugin.

  14. #44
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    nice nice nice

  15. #45
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    Hi, sorry for my bad english language, does it will be possible to use this plugin with XSI and|or Modo? XSI had blend-shapes functions too and Modo had morph maps that are simillar to blend-shapes...
    Thanks.

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