1. #16
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    Honestly, i like this one much less.
    Both your first and second sculpt had great focus on form anatomy and combining those aspects with harsher geometrical shapes.

    'This third one gets too muddy all over the place, the detail on his limbs dont really flow into anything or out of anything like in the first sculpt, and the anatomy also gets pretty non distinct.
    I like the stretchered skin layer, but underlying structures dont speak at all to me ;/

  2. #17
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    I know what you mean cause it was on purpose. The indistinguishable and melted anatomy is a result of him "Frankensteining" himself with parts of everything he envies but ends up not resembling anything at all when everything is fused together. It makes it not appealing, chaotic and unbalanced mechanically, but I chose this visual language for the sake of the "story-telling" behind the character.

    It's unfortunate that you don't like him, but he doesn't like himself either since he's Envy, so I guess now I know he's not alone in his displease :P
    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

  3. #18
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    Default Sinner Collection

    This is the 4th character in my Sinner collection: Wrath

    See interactive turntables here:
    http://www.marcoplouffe.com/sinner_turncolor_wrath.html
    http://www.marcoplouffe.com/sinner_t...lpt_wrath.html

    Software used:
    - Zbrush for concept, sculpt, UVs and base polypaint
    - Quixel for texturing
    - Keyshot for shaders and rendering
    - Photoshop for composition









    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

  4. #19
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    Default Sinner Collection

    This is the 5th character in my Sinner collection: Sloth

    See interactive turntables here:
    http://www.marcoplouffe.com/sinner_turncolor_sloth.html
    http://www.marcoplouffe.com/sinner_t...lpt_sloth.html

    Software used:
    - Zbrush for concept, sculpt, UVs and base polypaint
    - Quixel for texturing
    - Keyshot for shaders and rendering
    - Photoshop for composition









    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

  5. #20

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    Nice Monsters!!!
    A videogame should be made with those Characters!!!
    Good job Sir!

    L.

  6. #21
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    Wicked stuff my friend. Digging the creativity.
    JASON GAUTIER
    CG ARTIST
    www.jasongautier.com

  7. #22
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    Good work Marco! Wrath guy remind me Shrike character from Dan Simmons novels.

  8. #23
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    It looks amazing! Beautiful renders

  9. #24
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    If one encountered these sinners in a fps, would it be wiser stand and fight? or understand all hope is lost?

    Pride and Wrath are my favorites, not discounting the immense quality of the other concepts.

  10. #25
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    THanks a lot guys, I'm glad to hear all that
    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

  11. #26
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    Default Sinner Collection

    This is the 6th character in my Sinner Collection: Greed

    See interactive turntables here:
    http://www.marcoplouffe.com/sinner_turncolor_greed.html
    http://www.marcoplouffe.com/sinner_t...lpt_greed.html

    Software used:
    - Zbrush for concept, sculpt, UVs and base polypaint
    - Quixel for texturing
    - Keyshot for shaders and rendering
    - Photoshop for composition









    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

  12. #27

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    amazing artwork. Congrats.

  13. #28
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    Sickness. The skin to rock transition is pretty sexy in the final renders. I love your work.

  14. #29

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    Loooooooove!

  15. #30
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    i struggled a lot with this one, so thanks for the comments!
    Marco Plouffe - Artist and Co-founder of Keos Masons
    http://www.marcoplouffe.com
    http://www.keosmasons.com

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