Honestly, i like this one much less.
Both your first and second sculpt had great focus on form anatomy and combining those aspects with harsher geometrical shapes.
'This third one gets too muddy all over the place, the detail on his limbs dont really flow into anything or out of anything like in the first sculpt, and the anatomy also gets pretty non distinct.
I like the stretchered skin layer, but underlying structures dont speak at all to me ;/
I know what you mean cause it was on purpose. The indistinguishable and melted anatomy is a result of him "Frankensteining" himself with parts of everything he envies but ends up not resembling anything at all when everything is fused together. It makes it not appealing, chaotic and unbalanced mechanically, but I chose this visual language for the sake of the "story-telling" behind the character.
It's unfortunate that you don't like him, but he doesn't like himself either since he's Envy, so I guess now I know he's not alone in his displease :P
Software used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
Software used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition
Software used:
- Zbrush for concept, sculpt, UVs and base polypaint
- Quixel for texturing
- Keyshot for shaders and rendering
- Photoshop for composition