1. #331
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    absolutely nice work! rendering is awesome!

  2. #332
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    Magnifique! what a beautiful sculpt, what a sensational render!, almost you can touch it!, the Ryan's awesome render mix is powerful,(and very secret! damn,)! fantastic job Ryan!

  3. #333

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    Thanks guys. A brief overview of the process is below. I wanted to test the value of digital sculpting.

    What I have found over the years is that digital sculpting is faster in the beginning stages and much easier to build up form and iterate on poses. However, as you get more detailed you need more polygons and more control and it becomes harder.

    Clay sculpting is slower in the build up stages but once have clay on the armature it is much faster and it is much easier to get fine, nuanced control. Clay is also easier to work with when you have a model in the studio as you can use sight-size methods as well as direct measurements from the model.

    So, the first part of this starts with a series of zsphere poses, the first maquette phase. My goal is to just watch the model and try to capture his energy. I should note, I had the poi artist Alien Jon in the studio for this. Fantastic guy!Alien Jon

    poi_11-14-09_poses_01.jpg

    Then I choose a few of those poses to rework and adjust.

    poi_11-14-09_poses_02.jpg

    Then I choose just 4 of those to add volume to and refine.

    poi_11-14-09_volume.jpg

    Add rings to one of them to start to test the feel out.

    poi_11-14-09_08B_rings_01.jpg

    Refine the pose and keep working every part. Again, this is just the maquette phase. Total time invested at this point is about 5 hours.

    stu_11-20-09_08B_poseTest_01.jpg

    Then throw this in the uber-secret Ryan's Awesome Render Mixer and see what it looks like as a bronze sculpt. You'll find that you pick up things you didn't notice in ZBrush just because it is now "bronze".

    Once you've thrown this into Ryan's Awesome Render Mixer its time to send it to galleries and see if they bite. If they do, well, it takes 4 weeks to deliver during which time you madly race about getting it ready for the foundry!

    Hope you found this useful.

    Ryan
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Last edited by ryankingslien; 10-15-10 at 03:35 PM.
    UArtsy - the Online Art School

  4. #334
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    Really like that. has a very classic feel and quite a few cultural references in there.

  5. #335
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    So cool as usual !!! Ryan's Awesome Render Mix... hm!!! sounds like a nice new ZBrush Workshop topic

  6. #336
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    Great sculpt, very artistic!

    Greetings,
    Dominiek.
    Happy ZBrushing! Greetings, Dominiek D.R.



  7. #337
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    Excellent sculpt as usual Ryan, so natural shape and so good in anatomy.
    Thanks for explain us "circle of life". I totally agree with you when you said :
    "Digital sculpting is faster in the beginning stages and much easier to build up form and iterate on poses." Keep a good work man !

    Emmanuel.
    _________________

    Sketchbook and other

  8. #338
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    Thank you for inspiring stuff, your book is amazing, i've bought your book a week ago and hellps me alot

  9. #339
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    Default Thanks for sharing your stitching Brushes/ Alphas - and a compliment

    You Rock Ryan!
    I know you wrote this post years ago - but I just saw it.
    Fine sculpting as well. Her pose is not only very appealing, but that standup collar with the cutout is very cool. I haven't seen that done before - extremely creative, and it compliments the whole sculpt very well. Being technically good, and being an artist who can "see" is one thing - but originality brings your work up another level.

    best,
    Trent


    Quote Originally Posted by ryankingslien View Post
    Hey Guys, thought I would start a new sketchbook for a fresh start. Recently, I have been working on character pipelines to find improved workflows and to just have fun sculpting. Concept by Travis Bourbeau on Page 3.
    ZBC_THUMB2.jpg

    pilotPosed_8_max.jpg


    New Sculpting Brushes: Clothing Set A

    Along the way, I created several brushes that do a fantastic job, if I do say so myself, of sculpting seams in clothing. Click the image or the link below to download the zip file. Remember to make sure that Alpha: MidValue is set to 50.

    brushThumb.jpg
    Clothing Brush Set A

    Here are what the alphas look like for each brush:
    2fold.jpg double.jpg foldNStitch.jpg stitch.jpg dobstitch.jpg

    How to Create a Tileable Alpha for Clothing Seams (Movie)

    I have created a free video tutorial to show you how I created the alpha for the brushes. You can view the tutorial in the Gnomon Workshop Free Tutorial section. Click the image or the link below for the link. Note, that free registration is required to view the tutorials.

    play.jpg
    How to Create An Alpha for Clothing Seams(Movie)

    Photographed in Mental Ray After Using Decimation Master

    InTheStudio_aviatrixPosed_v3.jpg

    More Sculpts

    Also, here are some faces I sculpted recently while exploring what makes beauty beautiful. Note, I now add ears in the final topo stage so these ears are only roughed-in.





    face_nat_4.jpg
    face_em_1.jpg


    Cheers,

    Ryan

    EDIT 5/29/08 Updated face and hair on model.

  10. #340

    Default Some new ZBrush 4r7 work!

    UArtsy - the Online Art School

  11. #341
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    Cool stuff Ryan. Can't wait to play around myself.

  12. #342
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    Ryan, always ahead!

  13. #343
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    Love these experimental pieces Ryan.
    You've detonated anatomy.
    ......Nobody tries to be lah-di-dah or uppity--There's a cup-o'-tea for all.

  14. #344
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    ye! great work on these last "abstract" pieces ryan. looks great.

    -ps. great to see you got time to do a bit of art yourself. now that you are busy teaching others to do art. hehe..

    -r
    rasmus warming
    rasmusw.dk


  15. #345
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    Nice works, man! =) I like your tutorials =)

    Can you comment my thread?

    Best regards, Andrew.

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