1. #31
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    I know how hard and frustrating it can be posing in Sculptris. Thats skillful posing Jose On the middle shot it looks like someone took a divot out of his head. I know that isnt the model but a trick of rendering but it proves how hard vampires are to kill
    They say time is the fire in which we burn. Quick! Someone get a fire extinguisher!

  2. #32
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    Tartan thanks.
    The trick about posing is:
    - u need place pivot point with 'p' key - i will be pivot for posing rotation
    - with global rotate u can pose any unmasked body part
    I read pivot thing somewhere in this forum. I wish only masking was easier - eg. lasso masking would be awesome.

    Anyway here is finished:
    JimPaint.jpg
    MitsuRenderPimped.jpg

  3. #33
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    I like the last one!
    Good job..

  4. #34
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    Simple, clean and effective. I like the render too.
    cycles? or BI?
    BTW what is this artifact on the back of the neck?

  5. #35
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    thx holyenigma74
    michalis - thanks, render is from mitsuba and then post in motia - Real Camera. Cool thing about Real Camera is that it emulates real life camera responses, so eg. u can feed jpg, png or hdr image and get result like from cycles. Plus it has vignetting and fake chromatic Abberation all in one place. So it gives lots of result fast.
    U can do it all in PS but takes more time/clicking.

    And back artifact it just uv mess.
    Last edited by JoseConseco; 07-23-11 at 01:08 AM.

  6. #36
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    Cool thing about Real Camera is that it emulates real life camera responses, so eg. u can feed jpg, png or hdr image and get result like from cycles.
    like from cycles? Hey... You probably mean the cycles PP section.
    This reminds me a simple free app, 'Toycamera Analoguecolor' have you tried it? (jpg-png only)
    But I prefer Ps.

  7. #37
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    on the first page the first post and the girl are good are you doing the whole thing in sculptris. your not importing anything

  8. #38
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    Hey Jose, good to see you over here.
    Really like the vamps style.

  9. #39
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    I know you mentioned you start from a ball, but is it just one ball, or is it one ball for the head, one for the hair, one for the top teeth, one for the bottom teeth and one for the tongue?

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    Always a pleasure to be here.

    Looking forward to see last piece finished.

  11. #41
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    michalis, i will check it out, but it probably does same thing as motiva.
    tyree1,teruchan - well I use separate geometry for hair and eyes. Also in this case I used teeth model that was posted by someone. It could be modeled in sculptris, but since there was ready model why bother?
    wasa - thanks man.
    Knacki - I think i will call this vampire finished. I could probably do some texturing on cloth, but well, maybe next time.

  12. #42
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    Uuups sorry mate.
    I didn't read you called it finished and was hoping for something as spectacular rendered like "Macho monkey"

    Anyway - top level sculpting

  13. #43
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    Quote Originally Posted by JoseConseco
    tyree1,teruchan - well I use separate geometry for hair and eyes. Also in this case I used teeth model that was posted by someone. It could be modeled in sculptris, but since there was ready model why bother?
    Thanks, and I agree, why bother? Yet, I didn't really think about it. I spent a lot of time trying to sculpt teeth even though I have tons laying around from all the subdivision characters I have done over time.

    For my next piece, I will try to make better use of other pieces I already have and just sculpt what is needed.

  14. #44
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    Hey I'd Like Your Artwork Realy Good Especially The Girl.

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    Really Very Nice Works Here! Congrats!

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