Blocked out Gladiators. Started sculpting some of the weapons this week. Will post sculpts soon.
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Blocked out Gladiators. Started sculpting some of the weapons this week. Will post sculpts soon.
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Last edited by DerekAnnan; 03-12-11 at 10:09 PM.
Sculpted gladius and applied detail as a normal map
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Last edited by DerekAnnan; 03-17-11 at 10:50 PM.
Nice! Was this sword done only with ZBrush? And did you use alphas for making the detail ?
Life is without undos, so don't apply booleans to it!
thanks Nemes,
This is my first completed zbrush project.
The base mesh was created in Maya
I used a lot of predefined alphas from the Zbrush library for the sculpts. mostly the circle and squares. a lot of the more extensive detail was made from custom alphas that I put together. The textures where polypainted and then retouched in photoshop. After generating a normal map from the highest subd level in Zbrush the completed render was produced in Maya.
Last edited by DerekAnnan; 03-14-11 at 02:08 PM.
Some Zbrush Renders of my first gladiator
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thanks Nemes.
Caves in too much?
should taper outward from the center of the spine?
or
just crooked?
Maybe a little bit of smoothing would work that bad guy out.
Did you use any reference images while sculpting the mesh?
If no , then you should. There are worth useful when you want to get a clean result and right proportions, at least.
P.S. It's Nemesis, "nemesis" was already taken so I had to improvise![]()
Life is without undos, so don't apply booleans to it!