Some older works in chronological order. Starting with Atrocitus from the Red Lantern Corperation.
Some older works in chronological order. Starting with Atrocitus from the Red Lantern Corperation.
Very nice, lovely clean sculpt.
Thanks tidyfiguremaker, I appreciate it.
Couldn't post more images first time, so here is the rest.
Here are too busts for fun I did once.
New character anatomy sculpt, with my concept design to explore what I want to do next with him. I always wanted to do something with the ancient Japanese Armor and Gear. The idea is that he is a shinigami (death god, japanese mythology) warrior in the ancient times of Japan. He is the overseeing the great war amongst the humans. The concept will be expanded/explored more over time, but for now I will have a good start for sculpting.
Really cool outfit design and character.
Ah skull i started working on a while ago for fun, practice, and it might always be of use for future projects.
Hey guys. I have been working on a fun school project lately. I will be a real-time cinematic in the UE4 engine. My main job is creating the main character.
At the moment I created the concept sculpt for the character. During the process I will keep on posting updates, hopefully, to get some feedback.
I you're interested for the rest of the project please visit this thread:
http://www.polycount.com/forum/showthread.php?t=145634
Finally done with my character for our cinematic project called Aeolus. The high poly was completely created within Zbrush. Concept art by Ramtin Saeedi.