1. #46
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    Your work has improved greatly! 5 stars.


  2. #47
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    Thanks so much Eric, I am really loving Zbrush and it has really helped me improve as an artist.
    Cloudrider

  3. #48
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    Redo on the boots and helmet. Also included a few tweaks, I think I will start the sculpting now. BabAlienArmor.jpg
    Cloudrider

  4. #49
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    Here is a quick WIP, stylized male. cormac.jpg
    Cloudrider

  5. #50
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    I have not had much time to sculpt lately so I updated an old model. I had to do some retopology in maya, a process I still find painful but do-able. I may actually complete this character unlike the rest. C&C are always welcome of course. These pinkish renders were done in Modo. Cheers. Hadad.jpg
    Cloudrider

  6. #51
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    This guy is turning out great
    The torso area is what I like the most especially the pecs, delts and biceps!

    Not sure about the angle of his hands though, think they needs to be straightened out more

    I would also tone down the upper area of his thighs

    Cheers,

    //Jonas

  7. #52
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    Energise-I agree it was one of the first things I tried to fix this morning.

    I also did a little polypainting and more tweaks. Hadad ZBrush.jpg
    Cloudrider

  8. #53
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    Another quick update. Hadad ZBrush Front.jpg
    Cloudrider

  9. #54
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    Amazing. I like the anatomy of his upper body. thumbs up

  10. #55
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    Default Boots and a Sword

    Have not updated in a while, mostly because I have been fighting with making the boots. After several iterations however, I ended up constructing the a base mesh for the boots one polygon at a time, just extruding in Maya.

    Over all I like how it turned out so far, and it was an instructive experience. I should add that I loosely followed the guide provided by Cedric Seaut, especially on the eyelets of the boots.

    The Sword WIP was done rather quickly as a base mesh again to have a solid structure to sculpt on. BootWip.jpg Sword Renders.jpg
    Cloudrider

  11. #56
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    you may want to rework your edge loops to get harder edges.
    __________________________________
    My website

  12. #57
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    soulty~Yep, I might go back in throw some in, I have a work flow down out this point. But I will sculpt a bit in zbrush first and see where I am at, The Pommel has edge loops, but I was not sure if I liked the blade yet.
    Cloudrider

  13. #58
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    Quick update, thinking about the new Conan movie. Warrior.jpg
    Cloudrider

  14. #59
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    Default Needed to take a break but 4R2 brought me back

    I just started with the new Head tool and pushed and pulled, exported to Maya, de-triangle, retopo-ed, and quick paint job and render.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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    Cloudrider

  15. #60
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    Here is a shot of a new female I have been working on. This was done from scratch, but I think the body looks very similar to my last female body in this thread. That is probably due to common reference images. Anywho, I am trying to work through the 4R2 features and at the same time improve my anatomy.
    Cheers, comments and criticisms are appreciated.
    Cloudrider

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