I've been working on this armor in Zbrush. Now I want to create a game mesh of it. Now I need some tips. What I did so far is create several parts for animation later. So the shoulders are not attached and so on, the body armor is one piece. However the armor is build up in several dynamesh pieces. I am having trouble to get the projection right so I figured I need to devide the pieces and make lo res meshes for all the parts but I am not sure if that is desirable for use in game. What is the best workflow? Tips are welcome.