Kul model Marko, I like what you did with the textures, and the scratched paint and metal bits.
Keep it up
Kul model Marko, I like what you did with the textures, and the scratched paint and metal bits.
Keep it up
Really cool stuff man!
@Santis - thanks, glad you like it
@a i r - thank for your continuous support
Anyway, here are few more rends. As you can see I've posed doggy as it was some kind of cartoony character and not a robot. Reason for that is the fact that concept drawing lacks a lot of mech joints and I didn't want to go that far to change initial concept. The most important for me is satisfied customer. This model is sooo defferent from anything I would usually do and that's maybe why I like it so much.
I'm also adding screenshot of the model right after ZB retopo. Other software used - Modo, Mari, Octane Render.
Last edited by ZETS; 07-16-12 at 07:15 AM.
Woow I love the design , texture , render and modeling ... well I love it all !
New concept called Birdie Num Num. Right now I'm just Z-sketching its head.
Practicing a bit before ZBrush UGM here in Zagreb/Croatia. Check it out HERE!
Testing with some colors...
Ofkors Dmitrij
These are visuals for my new ZBrush worksop. Just playing around with some BPR passes.
I did few ZTools and Alphas and my buddy Tom Paul did some free alphas as well. We did them for The Game Project library. Two packages are totally free so make sure to download them at Boonar's Gumroad Page.
These landscapes were done as an experiment for the current course I run with my students. Modeled in ZBrush with the help of I ROCK ALPHA PACK posted few posts above, rendered in Cycles + few touches in PS. Cheers!
Originally it was designed for locating spammers with his super-sensitive sensors and radars and what not. Most of people would see it as a dumb idea and I don't like explaining deeper meaning so I decided to rename it. Nothing special here. Just a concept I did to test ZModeler functions. Everything was modeled from a single cube, no meshes were inserted, no insert brushes. Just Qmeshing, looping, insetting and all that jazz.
Here you can imagine how machine uses nervous neck/head movements to change the direction. Thought it might be scary to those running away from it.
Bellow is just a fast sketch while model was still in early phase. Just to see how it might look in action.