1. #1
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    Default 3d ZB hair

    i am fond of redheads
    ZBrush Document copy.jpg
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Thank you for the Ziggy Stardust brush...


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    if ZB can handle billions of polys then why no hair these only around 1,100,000 polys thanks for veiwin ! ZBrush Document4 copy.jpg
    Last edited by Gary Komar; 02-27-11 at 07:01 PM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Thats an awesome effect, but how did you do it?

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    How about a tutorial for this. Would be nice to see a finished model made and rendered using this method.
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    thnx guys see if i can put together a tut on method ZBrush Document16.jpg
    Last edited by Gary Komar; 02-28-11 at 10:40 AM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Thats interesting,
    I also used a little different approach using blender for this (lot of other apps can be used, I suppose)
    http://www.zbrushcentral.com/showthr...&page=15&pp=15
    but results are also interesting and using less than a million faces.

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    thnx michalis this all done in ZB!
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    I know Komar, you used a masking grid.
    A good idea is to construct just a group of hair and add it here and there. The move and smooth brushes are our friends here. I mostly agree that 1 or two millions of faces isn't much for zbrush, though I noticed that its not the amount of verts - faces that counts on performance. When lot of individual meshes are one in front of the other some delay should be expected. Noticed this?

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    ZBrush Document3.jpg
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Default Great technique

    Its great to see this working out. I am a fan of experimenting with masks and deformers etc as it opens up ideas for what can be done, and this has turned out great, well done.
    http://www.arranlewis.co.uk

    I let go of the rope once, but now, I am climbing like a monkey.

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    Thumbs up Useful for...

    ...for some wigs!
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

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    long time no hear Frenchy, thanx Arran uploaded a hair sample divide a few times smooth off > deformations > gravity - y > sculpt with move tool . post improvements images here feedback welcome thnx for watching !!

    ZBrush Document10.jpg ZBrush Document12.jpg
    Attached Files Attached Files
    Last edited by Gary Komar; 03-02-11 at 12:33 PM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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    Ha! really cool, I like these results...I hope they make a new Thundercats movie just so they can use this hair.

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    thnx yusefker !! 50 downloads 1 feedback - all take no give ????????????? download turn up geometry and move brush thats all !!
    ZBrush Documentb.jpg
    Attached Files Attached Files
    Last edited by Gary Komar; 03-03-11 at 08:36 AM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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