For visual pleasure everything works in threes. Everything is a triangle…from spheres through to painting compositions (one point of interest indicated by two lesser points of interest). For the uniformity to exist to take a character or scene to the a high degree one must work on this principle.
People say I model beautiful faces, great proportions etc. Mmmm I could disagree. When I was about 12yrs old I discovered what made things work for drawings, what proportions looked right for beauty. I couldn’t put a name to this, I just knew it was right. It was what I saw. And it was easy to do. All things must relate (this includes colour) to the whole in the most pleasing way.
A few million years later I now find there is a method to the perfect face. Somebody calculated mathematically what beauty is. And it works!!! To long have I looked at heads on Zbcentral…none except for possibly 2 in all my years there have even come close to the perfect face. Most I couldn’t bear looking at.
Here is the solution… http://www.beautyanalysis.com/index2_mba.htm
In the perfect face (or beauty in general)everything conforms to the principle 1:1.618 for instance the bottom of the nose is a certain width in this case we shall say the width 1 the width of the mouth below it in repose will then be in width 1.618 as will the length of the nose up to the middle of the eyes …or the mouth is 1.618…then the distance from mouth end to the side of face on both sides will each be the width of 1. Symmetry defines beauty.
Click the link to download the masks which work on the mathematical principle. The masks do work…I checked them on some of my models…and myself :rolleyes:
Paul
If you wish to improve modelling skills check out the link…IT WORKS