1. #76

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    Hi Vir,

    My apologies I forgot to check this thread so didn't see your questions before. Concerning the numbers of hairs .I didnt create the exact nr of hairs on human hair. That would slow down the system and create too much haircurves to
    manage. I usually start around 20.000-50.000 fibres and increase the thickness of those hairs a bit to get a better volume representation.Its still a lot but I tried with lower numbers but it gives me that tube look of hair.
    The reason for this is I gonna use Maya nHair and that has a "Clump width" attribute that create "thickness" or offset around that curves.

    Main reason for me using Fibremesh as a modelling beside the fast feedback is it creates natural clumping of hair and I can determine the output curve density.

    Here is a screenshot of my Maya nHair settings: One curves from Zbrush creates 30 hair around one NurbsCurves.






    Quote Originally Posted by Vir Norin View Post
    Hello, khitan.
    Can I ask you what is the total number of fibers you created in the beginning in Zbrush? Also, you mentioned you have exported only a part of them so what is the number of hair strands per clamp in Maya? Basically, I'm wondering are you trying to replicate exact number of hairs in human head (Google says blondes have ~140 000) or you are just tweaking it until it looks good and natural?
    BTW agree with others - it would be awesome to see a small tutorial or making of.
    Cheers,


    Mao-Lin Liao


    /Digital Sculpting
    /Look Development
    /Game Asset


    w: www.khitandigital.nl
    blg :www.khitans.blogspot.com
    m: +31 648776664

  2. #77

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    Sorry for the radio silence. Got some amazing feedback from people around the world. I finally finish it and this is the final results:


    Alternative pose and X-mas Edition



    ]




    I manage to render a 6K of the top image and got it printed on a 120 cm x 120 cm Dibond:

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  3. #78
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    Thumbs up absolutely love it!

    simply amazing!

  4. #79
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    congratulations for finishing this masterpiece, thanks for sharing details about the zbrush to maya hair workflow!

  5. #80
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    BRAVO!!! Absolutely excellent!

  6. #81

  7. #82
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    Mind Blowing!! Well Deserved !!
    My portfolio | My Sketchboo|My Blog

    "The work will teach you how to do it. Just get going, every master was once a novice..."

  8. #83
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    Congrats on TR, looks great!
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
    My ARTSTATION
    BLOGSPOT
    freelance cg sculptor/creature designer

  9. #84

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    his work was perfect

  10. #85
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    Great work, Khitan! Well deserved!

  11. #86
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    Thumbs up Good work

    Other than the eyebrow hairs and only slightly the lips you could have sold me on a photo of a real person.

    Well done
    "Open Source educates the world."

  12. #87
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    One of the best photorealistic works I ever saw! Just WOW! Really amazing job you have done, amazing.

  13. #88
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    Wow, I can smell her!

  14. #89

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    Wow. Strong work! Congratulations!

  15. #90
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    Congrats on finishing this beautiful beautiful piece and for being featured in the zbrushcentral gallery. well deserved

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