hello all long time since last post this here a more direct way to make base meshes (box modeling) in ZB im working on - simply mirror and center an image in PS apply as texture too topodraw ztool > adjust proportions to your image (deformation - size y + or -) > select zsphere > rigging > select mesh > topodraw ztool > topology > edit topology > transform > activate symmetry X + Z > outline your image making quads in 2d veiw then connect front too rear in 3/4 view make adaptive skin tweek with move brush divide away and sculpt ! i call it topodraw maybe you call me crazy !!
any ideas comments improvement on this method welcome,thanks for watching !! topodraw ztool zip below
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