1. #1
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    Default Topodraw

    hello all long time since last post this here a more direct way to make base meshes (box modeling) in ZB im working on - simply mirror and center an image in PS apply as texture too topodraw ztool > adjust proportions to your image (deformation - size y + or -) > select zsphere > rigging > select mesh > topodraw ztool > topology > edit topology > transform > activate symmetry X + Z > outline your image making quads in 2d veiw then connect front too rear in 3/4 view make adaptive skin tweek with move brush divide away and sculpt ! i call it topodraw maybe you call me crazy !!
    any ideas comments improvement on this method welcome,thanks for watching !! topodraw ztool zip below
    Untitled-3.jpg
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    Last edited by Gary Komar; 02-22-11 at 06:38 PM.
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

  2. #2
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    Well it does seem like a substantial method, I'll give you that. I for one enjoy having a list of options to choose. I can foresee me using an approach like this.
    "Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius — and a lot of courage to move in the opposite direction." -E.F. Schumacher


  3. #3
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    Ah interesting approach. thanks for sharing

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    Default

    Nice idea. I`m using the same method, more or less, for many of my models.
    Instead of connecting the front to rear I find it easier to make just the front then store a morph target, inflat and make a difference mesh.

  5. #5
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    thnx guys some more box models 8.jpg
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    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

  6. #6
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    Default shadowBox

    You could use shadowBox for this, and do the Retop later- but is a nice approch;.)

  7. #7
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    thats a great aproach, gary! nice to see something refreshing!
    nosce te ipsum!

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  8. #8
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    thnx guy - gals ? yes skaale but why add a step ? froyd i miss your works come back !!!
    " crits n comments always welcome ! "

    " modeling isnt about volume but the spaces between " -me 2013

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