The final result is one pass rendered in ZBrush... no comp, just a few bpr filters added. Please, let me know your thoughts.
One pass render in Zbrush? With that level of realism? Stunning. Simply stunning.
Ummm... moderators... I think you'll agree, this means TOP ROW!
Last edited by EricShawn; 04-13-13 at 01:09 PM.
The last renders are really impressive,
Thanks for sharing your workflow Fabio.
Thank you guys! I really appreciate all your support!!
@carver: you've definitely made my day! I'm feeling someone drawing near right now!
@zborn: orton & fade mainly... also using the depth channel
@keridan: thank you! love your work!
@EricShawn: thanks man!
Here is the rendering process on the Troll...
Now that is what I like to see. Sharing is awesome. i will be studying this intently. Thanks for putting this together.
That video was great. This entire thread makes me re-think my desire for a raytrace renderer in Zbrush. If Zbrush can produce renders this beautiful, who needs raytracing?
Great break down thank heap for sharing!
Thanx for sharing. Stunning work, just wow!
Superb work! Thanks for sharing. Top Row in my book!
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
I've been attempting to follow your method for rendering eyeballs and wondered if you have a method of intensifying the specular highlight when it's floating over the iris or pupil. When I've set it up the highlight looks great over the white of the eye, but washed-out or semi-transparent when it's floating over the iris. I'd be interested to hear your thoughts.
thank you so much for sharing!! made my day
Awesome work and even more awesome render!
great work, thanks for sharing!!