Just some new stuff I've working on.
To start off here's a test I did for the guys at Naughty Dog a while ago. Enjoy and thanks for checking it out!
very very nice work. did u use spot light for textures? wikid sculpt
You can only fail if u give up
Looks tight reminds me of a character from Shenmue
Thanks guys! glad you like it!
Do you mean lights for rendering?Originally Posted by gdkvisions
The second image was rendered with max and mental ray. I used one mr area spot light as key light and two mr sky portal lights to fill out. The third one was a real-time shot rendered with marmoset engine. I used a HDR image based lighting and dynamic point lights.
Great work mate nice and clean.
I think he would greatly benefit from a bit more spec in his eyes to give him that extra bit of life. also maybe that tatt looks a bit too clean and crisp to be really convincing, maybe consider fading it up a bit in places and possibly give it a slight bump as well.
Apart from that, fantastic work mate keep it up.
Thanks man! Now this project is over but I will keep in mind your points for future
Here are a few sculpting practices that I've done recently to improve my skills. These are just speed sculpts for a sculpting thread and I spent about 2 to 3 hrs on each one.
Really nice models. Keep em coming!
Wow Maxter, you are really putting out some great stuff here, Love your work. Keep it up.
Thx! glad that you like it guys!
This is a character I did for a contest at ZBrushcentral Spanish forum. His alias is Adolfo Malevo and he is supposed to be an experienced journalist.
The whole model was made in Zbrush... base from zspheres, sculpting, polypainting, materials and BPR renders. Enjoy!