1. #76
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    One of my pending things list.Create a background for the creature that I modelled some months ago.
    I hope you like it.


  2. #77
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    Awesome, really like the design, the rendering is great to!

  3. #78
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    wow! very nice!!!
    care to share some of your workflow to create and render this image?

  4. #79
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    Bad ass creature, nice work on the design,model and rendering!
    Did you render everything out in ZBrush or in another 3d modelling tool?
    The sculpt of the gameloft is amazing aswell, really nice anatomy!
    Looking forward seeing more from your art!
    Best regards and happy zbrushing,
    - Kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  5. #80
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    very very nice work. wish I could spend a month learning from you.

  6. #81
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    I agree with the others, this is fantastic. Truly inspired creature and render!


  7. #82
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    @Santis:Thank you.

    @Polo2011:Thank you.The workflow doesnīt have nothing special.
    -Sculpt in Zbrush(I had to create diferent subtools for the beast arms,legs,torso,head...because in one subtool I reach the maximun polycount very fast and I couldnīt add fine details)

    -Retopo in ZBrush(Now Iīm using topogun but this was retopologized with ZBrush)

    -UV mapping in Headus UVLayout

    -Create displacement maps in Zbrush

    -Paint textures(Beastīs textures was painted in Zbrush with Polypaint ,cave and ground in Photoshop...)

    -Export to 3ds Max and render with Vray(Vraydisplacementmod for the displacement)(Vrayss2 material for the beast)

    -Postproduction in Photoshop

    -Finish!!!(At this point you can take a beer,smoke a cigarrette,or something relaxing for you while you count the amount of hairs that youīve pulled from your head at crashes,problems or another inconvenients.)

    @KC-Production:Thank you.Itīs rendered in 3ds Max with Vray.Best regards and happy zbrushing for you too.

    @nicksc:I'm glad you say that, but I donīt know if I am the best example.There are a GREAT artists here.Thank you!

    @EricShawn:Thank you.


    Apologizes for everyone for my english, iīm trying to not use the google translator because I donīt want to sound like the nigerian scam emails....(Sure I did it worse)

  8. #83
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    Textured version of the model from the previous page.


  9. #84
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    Awesome ! your work
    by Raphael Constantine Lemontmoon
    email:lemontmoon@gmail.com
    experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
    3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
    and scripting






  10. #85
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    Thank you lemontmoon.

  11. #86
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    Awesome work David, loving it all!! Some really inspiring pieces. Keep posting!!!!

  12. #87
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    beautiful work, really fantastic composite and really great idea!
    I am really digging the sculpt of the mushroom man! Really looking forward to the beauty render man
    Cheers and happy zbrushing,
    - kenny
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  13. #88
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    Thank you guys.

  14. #89
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    Hi,
    After some time, here I come with my last job.
    Same workflow as always:Zbrush,3ds Max, rendered in vray and HairFarm for the hairs.
    The crown is completly done and it have a lot of work in the top part, but I donīt have a render from this part.I will post when I renderize it.

    And as always too, apologizes for my english and best regards for everybody.







  15. #90
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    Only one words: "Inspirational"..
    My Turbosquid 3D models

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