1. #106
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    Wow, congratz man, TOP ROW!
    New Sketchbook! (with a new free skull on page 1!)

  2. #107
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    Champaign, not just some beers now!
    These hands are a legend anyway.



    And guess what, we can vote again. 5* from me then.
    Last edited by michalis; 02-09-11 at 01:36 PM.

  3. #108
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    Congratulation for your work man, finally it gets the attention that it deserves
    Daranga Mihai
    Lead Character Artist Ubisoft
    Bucharest

  4. #109
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    Congratulations on Top Row Julian!

  5. #110

  6. #111
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    Congratulations Julian! Thank you so much for sharing all those awesome matcaps, bpr settings and research! You did a great job and this top row is well deserved !

  7. #112
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    Finally get's top rowed!!, im happy to see this thread in top row, your skills in technical and artistical aspects are fantastic!, specially in your last pieace that young old man looks even better than the first version!. just a beautiful piece of art!, Congratulations Julian!

  8. #113
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    congratulation. This is a long time coming..

  9. #114
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    great work....u really have taken BPR stuff to its best

  10. #115
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    Congratz for the top row Julian, this is a well deserved one

  11. #116
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    Congratz!

  12. #117
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    woah! what a nice surprise late in the evening

    I must admit I'm really happy about this and - as odd as it may sound- much less for me than for this little guy who became very special to me, almost as if he was a real person I had to take care for. I guess he's found his place now and I can let him go
    ---------------------------------------

    RawSunlight - Thanks so much for your kind words. I guess your question is already answered

    Etcher - Thanks a lot man. you know... always very appreciated
    Silvaticus - Thank you. will you please go further with the 'Dead Man' ? still waiting for it

    ministerart - I will gladly spill the beans in the next few days. I suppose you are asking about the one shot instant render settings. the settings are actually a mix between render settings and how to set up your shader/material. the rim light that you don't get that clearly in one BPR render go comes from the material. one shader slot in a tri or quad shader is solely used for that by setting the Fresnel in the shader mixer to +100 which pushes any light reflection to the back. Anyway I'll post a how to, but meanwhile you can check that part out in the stone shader I posted recently in the 2010 thread right here.


    Santis - tack så mycket

    michalis - thank you Michalis. Can it be just coffee instead or at least Retsina ( yeah I actually do like Retsina )? I'd really prefer that

    BUSNISMANPATRIOT - Thank you man. I noticed you got quite a thing for expressive hands too

    zber2- Thank you Sir. much appreciated.

    Bomoh - Thanks a lot. Love the Joker-Jack.

    Manzarek - Muchas Gracias. What's up man ? haven't seen you post in a while. Looking forward to new sculpts of yours.

  13. #118
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    Congrats on the Top row Julian! Well deserved!

  14. #119
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    Cool Thas is not...

    ...a Leonard background?
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  15. #120
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    Excellent work!! I'm really pleased for you Julian I had a feeling that this was gonna go Top row, from all of your input into Zbrushcentral you really deserved this.
    Keep up the great work

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