1. #136
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    About time! Talent, contributions to forum... nuff said
    Much deserved, Julian

  2. #137
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    Really great sculpts and studies here... Congratulations for de TR!!!!
    Cheers!

  3. #138
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    Fantastic stuff! I love your style =)

  4. #139
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    Fantasic work. Thanks for the skin pore guide. I'm definitely going to put that to use

    ~M~

  5. #140
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    Quote Originally Posted by Beneto
    Well deserved top row.

    I still love that Progeria illustration.
    Thanks a lot Beneto.
    have you seen the new revision here in this thread ( which is most likely the top row reason)

  6. #141
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    Guys I am seriously overwhelmed by all the extremely kind comments. I'd love to answer each and everyone individually but the 'thank you' variations become really repetitive now and I suppose I better use the time and get the render breakdown done to show my appreciation. expect it today or latest tomorrow.

  7. #142
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    Congrats! I really like the "Little Old Boy" ... tnx for the choice, Julian.

  8. #143
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    truely insane..!!!

    great stuff man.

    is that mona lisa in the background?

    also how did you get that "soft" t-shirt texture, it looks fab..
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    http://tyrellcorp.cghub.com/images/

    a whoosh and twinkle is better than a sizzle and splat

  9. #144
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    Hey man, great work ! Congrats on the top row.

  10. #145
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    Quote Originally Posted by Julian_K
    ...I better use the time and get the render breakdown done ...
    oooow! A render breakdown would be great!

    ~M~

  11. #146
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    hi man!! really great work! and great use of zb shader and render setup! really cool result

    and respect for sharing materials

  12. #147
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    Awesome work! Well deserved top row

  13. #148
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    Personally I think you should have had TR a long time ago for the Progeria piece. About damn time.

    Your work is Pimp.

    Francis-Xavier Martins
    Freelance Cg Artist
    Folio

    ZSketchbook
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  14. #149
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    sheet_T.jpg

    Ok, Here's my promised proper sign of gratitude for all your kind comments.

    the sheet which shows the exact settings I used for the 'one shot' instant renders in this post, plus the shader and the lights I used for it to download.

    keep in mind though, no matter how effective any shader and render setup is, you always have to adjust it to your specific needs. what looks great in one combination of light, camera angle, model, texture, shader, resolution etc... might look quite different in another situation.
    the shader isn't a big deal, you can get the same rim-light effect by adjusting whatever shaders you might already prefer to use, if you copy the settings I pointed out.

    Thanks again everybody, I really mean it and hope the settings and shader are useful.

    sheet.jpg
    Attached Files Attached Files

  15. #150
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    w, thank you so much for taking the time to do this Julian. Much appreciated.

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