1. #376
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    @Spirit Dreamer:
    Thankyou!!
    That is a great image to look at, and like some of the others you have sent me I think its starting to sink in!

    @Michalis:
    Thank you very very much, I looked it up as I read it many many years ago when I was little and I like it even better now, I only wish I knew greek.

    @ChalkMan:
    Thank you.... but Meats is in a WHOLE OTHER WORLD! I have no idea what the heck he's doing or how... still thats a very nice thing to say!

    Also this is the movie you meant I think:
    http://www.zbrushcentral.com/showthr...l=1#post913724

    And the post where I mention snot and the beating thereof:
    http://www.zbrushcentral.com/showthr...l=1#post913905

    I beat the snot out of the "Actual" button as a cheap and easy way to make a single frame repeat (usually after rendering), there is a better way I think though I haven't used it yet:
    Hit Pause in the Movie Pallet (if you are recording) and then hit "Snapshot" in the same pallet OR you can use Control-Shift-! to do the same thing, I just noticed that one recently and haven't tried it....
    Last edited by MealeaYing; 01-04-12 at 03:08 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  2. #377
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    Michalis made me do this, it was something I needed to learn how to do and now I know.
    This started off as a 4.811 million polygon dynamesh and resulted in 840 polygon um..... mesh that is insideout or something when I turn it into PM3D....
    Its the first thing I have actually managed to completely retopo....
    Thanks Michalis!

    Now if I can continue this streak of persistent assault on silly problems I should be able to get this little beasty into Blenders game engine and figure out rigging and then keyboard controlled swimming...... if I'm a lucky little snot...

    Last edited by MealeaYing; 01-05-12 at 05:22 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  3. #378
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    Looking good Mealea! .... I can't wait to see it doing the backstroke! Cheers, David
    " It is easier to build strong children than to repair broken men."
    - Fredrick Douglass


    My New Photography Website:

    Http://davidchalkgraphics.com

  4. #379
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    I cant wait to stop looking at it!
    Retopo is a brutal process and this is an easy thing to do it to....
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  5. #380
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    Retopo in ZBrush is'nt so bad as they whine around. If you know how it works it's easy to use. Mostly I first paint the lines on the model and retopo after it. I have 3DCoat but for small and less complicated shapes I use ZBrush.
    Keep going

  6. #381
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    Hi Mealea ...Hey..Welcome Back..

    I heard that you have a terrible voice...Maybe these will help make it sound better to you..Maybe

    http://www.youtube.com/watch?feature...TeHsKPWhY&NR=1

    http://www.youtube.com/watch?v=yr4Zf...layer_embedded

    My favorite of the sea dragon batch above is the transparent wire framed one with the solid shadow...Would be a great addition to it's camouflage..a tansparent sea dragon...almost invisible, like a jellyfish..

    Anyway,..Great to see you back in action, and as Always... http://www.youtube.com/watch?v=QgAtvJNIdrU
    Glenn

  7. #382
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    Michalis made me do this

    It seems I have some kind of talent.
    I won't make it again. Promise!

    No jokes now, you did it fine, as Bas mentioned, zb retopo isn't that bad. Especially under zb4 (not r2 )
    So, you're ready to bake and export maps. Where?
    In blender cycles? Are you ready? Ask for help.
    HELP!

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    @Bas Mazur:
    You are going to laugh at me and so is everyone else but the whole problem I had was having transparency on the whole time and being able to see the mesh I was making on the other side of the model. I didn't realize this till I was looking at these images where I have it turned off so I could see one thing at a time with out confusing my self.
    Basically I load the mesh, append a Zsphere which I resize to something far smaller and it vanishes inside the model so I turn on transparency so i can move it somewhere useful and in this case I never turned it off.... THAT is why I hated this project.
    I am a very very silly ditz. But I will keep going!
    Thanks for the encouragement!


    @Spirit Dreamer:
    GRIN!!!
    Thanks for those! If you take how great all those are and figure out the exact opposite and add shrillness you have a good idea of my singing.


    @Michalis:
    You have all sorts of talent, and yes into blender and not just for rendering but also i want to learn to put thing into the game engine mainly so I can actually "play" with stuff, unless I am wrong in the Blender game engine I can make this creature not only swim but give it an environment to swim in and control the swimming it self using the mouse and keyboard. I realize that I not only have to relearn Blender I also have to learn things like rigging, animation, rendering (Cycles?) and a lot of other stuff... and yes, baking and mapping stuff.....
    This is going to be hard isint it?
    hehehehe.....
    I will start the tutorials you gave me tomorrow, Thank you very much for those!
    I think I am going to need them, Blender is VERY different then it was the last time I used it and then I just used the sculpting tools.
    Oh... Yes please! I do want help, its more fun that way!
    GRIN!!!!!!!!


    One of the reasons I want to be able to retopo things aside from animation, game engines and all that stuff is that I keep running out of polygons, the SeaDwagon was so big that when I tried to rig and pose it with Zspheres I couldn't do anything at all and as it was dynamesh I couldn't lower the subdivisions and then pose it cause there were no subdivisions, now I have a low rez version and I still dont know yet how that will make posing the high rez version possible but at least I now know how and the NEXT TIME I WILL NOT WORK WITH TRANSPARENCY ON!!!!!!!!
    Getting all this into Blender is going to be interesting and hopefully a lot of fun if what I want to do is actually possible.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    I suppose, you subdivided the mesh and reprojected on the original dynamesh already?
    You have a multires mesh now, right?

  10. #385
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    Quote Originally Posted by michalis View Post
    I suppose, you subdivided the mesh and reprojected on the original dynamesh already?
    You have a multires mesh now, right?
    Wellllll.......
    no....
    I have an inside out thing that does not like projecting... when I hit PM3D it becomes sort of, well, wrong... projecting sort of worked once, but I wound up with something very ugly and then crashed (I'm very good at crashing ZBrush)... re-dynameshing it sort of works but seems silly as that is why I retopo'd it in the first place.
    I'm not too worried about this one as I can see a lot of places that could be a LOT better and I do know why they came out bad in a lot of cases.

    But on the good side of things I'm neck deep in those Blender tutorials you recommended and learning at the speed of idiot, as in slow even for me.

    More soon, this is gonna be fun!
    Last edited by MealeaYing; 01-09-12 at 12:03 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  11. #386
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    Select the cage, subdivide it a few times so ~ 1-2M or similar to original mesh, there's a parameter on reproject palette, by default 0.02, make it 0.2 or so. Reproject having the source mesh visible. Say yes for capture polypainting. A similar process here, after retopo in 3dcoat, zb reproject follows.
    http://dl.dropbox.com/u/24090090/tut3DC_ZB.mov

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    @Michalis:
    I figured out the inside out part, and amusingly enough it was normals I think, in Display Property's I had to hit the Flip button.
    Your suggestion worked great!
    I have a few holes and scrambled areas that I have to work out, you will be able to see them rather clearly in the image below and there are lots of other ones here and there, I'm guessing that I have extra lines that poke through or something.

    @Wwtorcreditsxx:
    Out of curiosity, are you a spambot? If not I apologize.
    Anyhow those are sort of fictionalized Sea Dragons, the real sort are related to seahorses and you can see loads of them here:
    https://www.google.com/search?pq=sea...Jcnm0QHE-ejSBQ
    Anyhow they are neat and later when I learn a bit more I will make some that are more detailed and stuff.

    Cheers!


    Here is the image with the holes and messed up parts:

    Last edited by MealeaYing; 01-10-12 at 08:14 AM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  13. #388
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    Yeah, nothing is perfect. You may try different settings on snapping (these parameters under project palette).
    You may try subdivide once/project, a second subdivision/project again and so on. Just remember to say no to zb when trying to transfer polypaint. Only when you reach >2M then say yes. You get the idea? You need hi def to capture paint.
    You may try smoothing once these spikes happen. It's not so easy, I know. But try to think this way. Have you tried to work with real clay, rubber, plater (gypsum)? Some similar difficulties LOL
    Please check the retopo cage in this area, something wrong there?

    Let's say you managed all this (you will), so what's next? To UV it. An endless torture LOL, I told you I have some talent on this.
    Then what? To bake textures and export. Oh my.
    Then what? To render on another app-renderer. ha
    It's not endless.
    Oh, I forgot it, you may like to rig it, to go for animation. This is the end of all this procedure. Not that bad, One at a time. And have fun.
    Last edited by michalis; 01-10-12 at 09:08 AM.

  14. #389
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    Quote Originally Posted by michalis View Post
    Yeah, nothing is perfect. You may try different settings on snapping (these parameters under project palette).
    You may try subdivide once/project, a second subdivision/project again and so on. Just remember to say no to zb when trying to transfer polypaint. Only when you reach >2M then say yes. You get the idea? You need hi def to capture paint.
    You may try smoothing once these spikes happen. It's not so easy, I know. But try to think this way. Have you tried to work with real clay, rubber, plater (gypsum)? Some similar difficulties LOL
    Please check the retopo cage in this area, something wrong there?

    Let's say you managed all this (you will), so what's next? To UV it. An endless torture LOL, I told you I have some talent on this.
    Then what? To bake textures and export. Oh my.
    Then what? To render on another app-renderer. ha
    It's not endless.
    Oh, I forgot it, you may like to rig it, to go for animation. This is the end of all this procedure. Not that bad, One at a time. And have fun.

    I see what you mean about high definition for the paint, it makes a big difference.
    The holes and weird chunks sticking out seem to be something I did wrong while making the mesh and when I try to fix it it gets worse (Bigger holes etc.). And yes, some of those areas look a little strange like maybe I have a line going off somewhere that I cant see.... maybe....
    So.... I think I will re-make the cage but that is causing a new problem, suddenly I am being told that I cannot select a mesh of more than 21,000 polygons, I have no idea why, this didn't happen last time but I will figure it out, its got to be something I'm doing differently.
    What next?
    hehehe!
    Well after I redo this "cage" UV, bake and export like you said, then render in Blender to learn more of that (I am still looking at the tutorials but had little time today....blah) and once I can render things from ZBrush and Sculptris in Blender I will start looking at rigging, animation and placing them into the game engine as something people can play with, mainly me cause I suppose people like actual games where as I just want to make a world that can be added to and messed about with. Think virtual Ithaca with wild and outlandish creatures and plants and stuff.

    OH!
    I spent a lot of time looking at the water image and I am amazed at the amount of thought that went into it, thank you for that!

    Now Im off to have another look at that cage, wish me luck!

    Cheers!
    Mealea


    oh yah, this is something I have been screwing around with for the heck of it.... I have a lot to learn about just about everything.....


    Last edited by MealeaYing; 01-10-12 at 06:54 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  15. #390
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    Hey Mealea!

    I like the bust working with faces and bodies is hard, but you have a good start there! nice to se something different from you. About your game, you should have a look at Mindcraft, it is about creating your own world much like your game. So keep it comming

    Peace

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