1. #16
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    Default Fur, Fuzz, Fluff, and..... Frizz!

    And possibly hair, though so far it dosent look like that....

    Ok, I mentioned fuzzy stuff and sort of promised to show how its done, well I forgot for a while how to do it, then found out again and then forgot what i was doing....
    SO.
    Here it is:

    Right off the bat I should say that this is for new people and there is some cool stuff that I haven't a clue what the heck its for in some of these menus, having said that I seriously recommend screwing about with them.
    Screwing around is how I figured this out.

    Ok
    #1) Make an object, a 3D one, not 2.5D, and make sure its editable, if you have to make it into a polymesh3D (sorry, I dident design this stuff).

    #2) Go into the MATERIAL menu on the lower left and at the bottom you will see a fuzzy little pompom called FIBER, select that, your object should change color somewhat.

    #3) At the top open the Render menu and attach it to your sidebar thingy (I think this is called "docking" but I forget)

    #4) Turn on everything in the render menu:
    Shadows, SSS, Fibers, Fog and all that stuff, most importantly FIBERS though, with out that this is pointless. (the other part should have "Preview" selected).

    #5) Hit BEST next to Preview, and wait.... and wait...... and....... um..... wait..... after waiting (oh what fun!) you should now have a fuzzy object!
    Cool huh? You may want to put it back on Preview now.

    #6) Now, in the render thingy put it back on preview, and now go up to the "Material" menu and dock that to your sidebar. that has a few sections we are after "Modifiers" open that. Holy crap right? Lots of stuff.....
    At the top though you will see s1, s2, s3 etc and in theory you are in s2 at the moment, click s1.

    #7 ) OK! Now we have at the top:
    Length
    Strand Density
    Length variations
    and a bunch of other stuff....
    Screw with those, try setting them only a bit different, some are dramatic and then go back to the render thingy and hit BEST again
    Wildly different and possibly insanely great huh?

    #8) Make a drink and pat your self on the back.


    That is a lot of crap to have to do to make fuzzy stuff huh? Don't worry about that, I suspect that there is other cool stuff creeping about in those menu's and now that we know there is fuzziness and that it CAN INDEED flap in the breeze its just a matter of time till we find the dandruff button and the monobrow removal button.

    One quick note, I don't think you need EVERYTHING in the render menu on, I just don't know what most of it is, but in theory you only need "Fibers".
    I also think that FOG and Depth Cue will help as well...
    I still cant get it to anti-alias, but I will add that here if I find it.




    Cheers and have fun!
    Mealea



    GreenFuzzy.jpg
    Last edited by Pixolator; 04-07-11 at 10:08 AM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  2. #17
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    Default Nice!

    Interesting ...

  3. #18
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    Default

    Thanks Patokali!
    It was a lot of fun too....

    GRIN!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  4. #19
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    Default I remembered how to make subtools....

    well.... sort of....
    I still have a LOT of trouble with them doing random things like swallowing each other and stuff.... it seriously sucks when that happens...
    one way it can happen is if I make two things and turn one into a polymesh3D.
    I will figure it out but in the mean time plug your ears, I have a foul mouth indeed when that happens.

    I made the head in Sculptris and the hair in Zbrush as a subtool... took a lot of tries to get the hair which was a sphere3D in the right place.... in the end I just got it in the general area and squashed it till it sorta fit.

    SubtoolTest.jpg

    Its funny, the head looks totally different in Sculptris, its almost as though Zbrush flattens things out somehow.....
    Im a bit puzzled by this.


    Cheers,
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  5. #20
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    Default

    hehehehe....
    " Last edited by ZBC Moderator : 6 Hours Ago at 01:08 PM. "
    I cant figure out what you did, but I suspect you tried to brush the hair of the green fuzzy thing.


    GRIN!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  6. #21
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    Default Another bit of progress...

    This is getting a bit more detailed...
    Maybe to much so...

    ThisIsGettingBetterSlowly.jpg
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    Last edited by MealeaYing; 04-11-11 at 05:23 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  7. #22
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    Default

    I don't know what it is...but it's cool!

    PS: Your signature quote is the best ever, LOL.
    My art blog. Guaranteed retina friendly.*

    *Results may vary, consult physician if temporary blindness or vertigo occurs.
    http://urchinator.blogspot.com

    ZBrush Thread of Sketchyness

  8. #23
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    Default

    Quote Originally Posted by Urchinator
    I don't know what it is...but it's cool!

    PS: Your signature quote is the best ever, LOL.
    hehehe.... THANKS!!!
    I don't know what it is either..... but its fun making it, I think I know how to rig it too, its just a matter of getting it to bind correctly I think.... we will see for that stuff I suppose, if I can rig it then I can do stuff like make it walk..... then I need to learn to make things walk I suppose.... it never ends....
    I think I will make eyelashes instead.
    BLINK.

    oh, about my signature thingy, its just true that's all but thanks!

    Your Cowzie is still the greatest!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  9. #24
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    Default Once again..... It went horribly wrong and people got hurt

    During recent attempts to find out what the heck retopo is and what it tastes like this happened to one of the test subjects.
    Shes pissed but Lego Man is thrilled:

    ReTopoOrDONTHITTHATBUTTON.jpg

    So....
    Just out of curiosity....
    WHAT is retopo and WHY is everyone always doing it?


    Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  10. #25
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    Default

    Probably not the best at explaining this, but, retopology is useful when you have a very complex model made up of perhaps millions of polygons and you want to rearrange, or simplify the polygonal structure of the model. You would want to do this to decrease the polygon count and make it a much smaller file that can be more easily handled by your computer. This is particularly important for game assets, or for 3D printing. You would retopolize a model to fix pinching, or bunching of details on a model because of bad edge flow with the polygons. Of course, retopology is a necessity in 3D animation so a model will deform properly while being animated.
    Last edited by Webhead; 04-18-11 at 07:12 AM.
    "We are living on this planet as if we had another one to go to." - unknown


  11. #26
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    Default

    oh...
    I think I understood that actually....
    Thank you Webhead.
    So for example with what you said about animation you don't want a bunch of polygons at say an elbow or they will make a lot of unwanted crinkles and bumps or something.
    For something like an eye or fingers you can end up with insane amounts of detail that could be done with a picture instead? Is that what UV's are? a description of polygons that arnt there anymore in picture form?
    I understand wanting to reduce file size... and in this case I was wildly successful with doing that...hehehe..... however I don't think that was what I was after.
    One of the videos I watched to learn Zspheres mentioned making a base mesh as simple as possible, and I sort of understood what he meant, but not why, usually when I make a mesh so far I hit the divide button a bunch of times because I don't like looking at polygons much. Is that the wrong approach?

    GRIN!
    Sorry, I have more questions than time to ask them all or even reasonably expect any answers to.


    Cheers, and thanks again!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  12. #27
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    Default I hate retopology

    This very well this new model, congratulations.
    I hate Retopology, but is required for animation ... thank goodness I do not do this, lol ... is a very stressful and tedious work, at least for me.
    Greetings.

  13. #28
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    Default

    GRIN!!!!!
    Thanks Patokali!!!!

    Not too encouraging but that's ok!
    You sound like me actually, I often hate the hell out of things till I fully understand them and why I need them... though I think I will hate the edit button for all eternity. Foul festering destroyer of all things fun and enjoyable.
    That and the letter T on the keyboard, its now subject to removal like my capslock key.

    Cheers!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  14. #29
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    Default Zsphere mesh wrinkles on a box

    Zspheres are a LOT of fun but sometimes are not behaving....

    One of my dozons of unfinished projects on hold till I learn how to fix them:


    Box.jpg


    Any ideas on how to get smooth meshes out of itty bitty tiny zspheres would be spiffy!!


    Cheers!
    Mealea
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  15. #30
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    Default hehehehehe.....

    Fun with wireframes

    hehehehehehehehe.jpg
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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