Thanks Mealea.
I like your work
I think we would have to risk more
and do more original work
you are a good example
thank you very much
also thanks for the matcaps
,...sorry google traduction
Thanks Mealea.
I like your work
I think we would have to risk more
and do more original work
you are a good example
thank you very much
also thanks for the matcaps
,...sorry google traduction
not sure if you ever got around your materials issue, but if you haven't...
The materials palette is just a bunch of slots, which is why when you bring in a custom one it replaces the material that was in that slot. It works this way for matcaps or standard materials, doesn't matter. You can go around this by using the zstartup folder like you have been doing, but I can only assume that the more things you stuff in there the more memory you are using.
You can instead go to your ZData\Materials and add/remove what you want, i.e. if you hate the red wax, just take it out and put it in the ZMaterials so you don't lose it. This of course works in reverse as well, if you lose a default matcap/material while working, they will be in the ZData\Materials folder.
Hope that helps, love all the abstracts you come up with. Have you tried playing with Best Render instead of BPR for your 2.5d work?
Thankyou Kenny!
Hehehehe!
the names are the only way I can remember them, I have a bunch that look like peach soap, and naming them peachsoap1 and peachsoap2 and so on isint helpful, some of them are called stuff like that but the ones I like the best get better names and bothering to rename something means you should have some fun with it right?
GRIN!
Thankyou Crazy Horse, I hope you enjoy them, Im making more of them too.
Gracias PFC!
Google hizo una traducción bien. Espero que éste es tan bueno!
Estoy de acuerdo:
Asumir riesgos y hacer cosas nuevas es bueno. Pero no siempre es fácil.
Im muy contento te gustan los Matcaps.
¡diviértase!
I did sort of figure that out, but Its still problematic trying to use custom maatcaps and meterials and not having the menu take forever to draw. Most of that comment I made though was trying to answer a few questions someone had and I got a bit sidetracked and started thinking out loud.
I try not to delete things as I am constantly finding that Pixologic does that for me before I learned what it was and how to use it, a good example of that would be the brush menu (where I am now constantly replacing all the meshmixer ones like the heads and nose and ear with custom ones of my own).
The Materiel pallet has provided me with endless hours of fun and confusion and it seems that each one is different and can be messed with in various ways, the only problem I have now is that it takes a long time to open and when I am making a new matcap I often make an object at the same time and when I try to open it later I have to reconstruct all the steps I took to get it the way I had it, this can be rather entertaining.
As far as the Best Render thing goes I think I use it more than most people with the possible exception of Francisco Mai and ChalkMan who do a LOT of 2.5D stuff (and very very cool 2.5D stuff at that).
2.5D and Best render are beginning to suffer from neglect I think as some of the stuff they used to be able to do is not working well or at all anymore like making symmetry using layers for example. I hope that this gets a look soon as 2.5D is one of the more amazing and I think under used things ever developed in computer graphics.
Thank you very much for the comment about the abstract stuff, its amazing how much fun that stuff is.
I suppose I should point out that I'm not trying to do abstract art I'm just having a lot of fun making things that make my own eyes happy and learning how to make things at the same time.
If you look at a lot of the 2.5D stuff I have here you will find that it is often a repeating texture, something that I never dreamed I could do until I got ZBrush, its amazing.
Cheers you guys and thanks!
nope...
I don't know what I'm doing but I'm doing it anyway.
I'm getting a bit of a kick out of making MatCaps and have learned a few things about them in the process.
So....
Here is some more!
This time I will do the images first then the files, I think it will work better for some reason.
![]()
Last edited by MealeaYing; 04-20-12 at 06:23 PM.
nope...
I don't know what I'm doing but I'm doing it anyway.
Ummm... I was expecting HIGH HEELS?!? HELLO???![]()
Deviantart
An old dog, learning some new tricks.
Finished works
Push the button, Frank!
Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
Crowe T. Robot: I don't know why he does it, or who lets him do it!
nope...
I don't know what I'm doing but I'm doing it anyway.
Hehe! I found another thread full of hilarious posts from "he who shall not be named" (not Lord Voldemort). I'll hook ya up with a link via email if I can find it again.
Deviantart
An old dog, learning some new tricks.
Finished works
Push the button, Frank!
Joel: I can't do it... this just isn't working. I don't know how Shatner does it every week!
Crowe T. Robot: I don't know why he does it, or who lets him do it!
GRIN!
I would have that done by now but I keep being busy.
Hunting the nameless one is frankly more fun and its an excuse to learn new things.
nope...
I don't know what I'm doing but I'm doing it anyway.
lol,,awesome details on your octopus lol![]()
by Raphael Constantine Lemontmoon
email:lemontmoon@gmail.com
experiences: Concepting, Character modeling, enviroment modeling,3ds MAX rigging,
3d motion tracking,composition, vector graphics, texturing, animation, UDK level design
and scripting
Great new Matcaps!
I have tried doing some matcaps once or twice but failed, just can't get good results.
hummm... I'm curious about the nameless one... is he the same one I'm thinking of or am I just still high from yesterday?
PS. again, just love the names on those matcaps
Peace
Thanks for sharing the matcaps, some really nice ones in it, will check them out as soon as possible
Keep it going and have funzbrushing,
Cheers,
- Kenny![]()
Kenny Carmody
Student for 3D-Modelling and 3D-Sculpting
ShowReel May2012 - http://vimeo.com/42027953
CGHub Portfolio - http://kc-production.cghub.com/
Blogfolio - http://kennycarmody-art.blogspot.de/
really cool matcaps
Thanks for posting![]()
Portfolio - http://www.zbrushcentral.com/zbc-use...php?uid=322234
SHOWREEL ( watch it in HD)- http://www.youtube.com/watch?v=CQMyUxZfJ-w
Hello Mealea...
I feel that I've upset you, so sorry to have kept you waiting - I know it has been a while, but unfortunately it was/is due to circumstances beyond my control.
MatCaps will be given to Pixologic next week, I have posted something on my thread
Cheers
John