1. #436
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    That's some awesome stuff there Mealea. You've been busy.

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    Default Making things that look mechanical or organic using (and later creating) Mesh Insert

    This is fun and that is important, its more fun because its easy.
    Right off I'm going to say one thing:
    It looks like a lot of steps, it is not.
    Take your time and dont worry, once you get going your only problem will be the number of polygons your computer can cope with.
    I promise.

    I have found (so far) no need for more then the cylinder, cube and sphere Mesh Insert brushes, and naturally I am too lazy to make my own as of yet but the amusing thing is that all of these little creations are going to become bigger creations and then mesh insert brushes them selves. Like how The Priest has been making those amazing things he makes, only mine suck and his are spiffy. (Check out his stuff, its awesome)
    Not only can you use these thing as subtools, Mesh Insert Brush's or stand alone objects you can use them as 2.5D brushes and make things that would have had otherwise had trillions or even hundreds of trillions of polygons.

    Also look here for some fantastic examples of what can be done with this stuff:
    http://www.zbrushcentral.com/showthr...l=1#post927559

    Ok To set things up to make this possible:


    1. Make a sphere using Sphere3D from the Tool Pallet. As you draw it hold down SHIFT to align it nicely (optional, you can do this later too).
    2. Hit the Edit Button at the top of the screen.
    3. Make the sphere a PolyMesh3D Object by hitting the Make PolyMesh 3D Button in the Tool Pallet.
    4. Open the Geometry Sub Pallet on the right and next to the Dynamesh Button set Blur to 0 (zero).
    5. Turn on Dynamesh (leave it at 128 for now so things stay nice and quick).
    6. Turn on the Floor by hitting the Floor Button on the right.
    7. Make sure perspective is OFF.
    8. Open the Transform Menu and hit Activate Symmetry.
    9. Set symmetry to Y (and turn off X).
    10. Again in the Transform Menu turn on Radial by hitting the R Button and set its slider to something like 8 if its not there already.
    11. Rotate your view so you are looking down on your sphere.



    Ok, that believe it or not was step one.
    Zbrush sometimes needs a lot of preparation depending on what you are doing with it.
    If you move your cursor over the sphere it should look something like this:



    If it does not look like this I recommend panic, panic gets stuff done in a hurry and has been keeping people from being eaten for millions of years.
    Actually I recommend screwing with it till it looks right.

    Now we get to the part where we make things and have some fun.

    So:


    1. In the Brush Pallet on the left select any of the following: Insert Sphere, Insert Cube, or Insert Cylinder. Any one will do nicely.
    2. Move your cursor over the sphere and click and drag till you have a nice new object with copies of it self sticking out of the sphere.
    3. Hold the Control Key and Click and Drag OUTSIDE the object TWICE ("Remesh" (Once removes the mask, the second updates the Dynamesh)).
    4. Now hold down the Alt Key and place your mouse over your new bit and make another object.
    5. Hold The Control Key and Click and drag OUTSIDE the object TWICE again. It SHOULD make a hole this time right?
    6. Change Insert Brushes and do this again and again till you have a complex looking object.


    You should have something that looks a bit like this:



    Or perhaps if you are adventurous; something wildly different and far more complex, Like the inside of your bellybutton but with less lint.

    You can do the draw part multiple times with various brushes, so for example you can add a cube and place a sphere on top of it and then do the Remesh part again or even make dozens of inserts and then Remesh. I have not found much of a limit to this.
    Mixing add and subtract seems flaky, I would steer away from that (as in: insert a sphere, then holding ALT remove a cube from it and THEN Remesh. This can cause problems.), sometimes it works however but I cant recommend it.

    Basically the thing to do here is play around. Its fun.
    Start large and just keep zooming in and adding detail till either you have what you want or you can zoom in for what seems like forever to people who dont know whats going on.

    The next part of this tutorial (I have to save this now or ZBC will "expire its token") will have a quick video, it will describe using these things with the subtool pallet, deformation pallet and how to use Mirror and Weld to make GIGANTIC things that devour all of your ram and make your processor smell like molten thermal cement. Also how to grab chunks with the masking tools and make more of them, like adding legs to something that has too many legs already.
    Sound good? I thought so!

    And now I'm going to go have a drink.

    Hi ZBER!!!!!!!!!!!
    You're right! I have been exceedingly busy!
    You made this possible you know, in my opinion you should not have to work for a living, you already make other peoples lives easier and more fun with all the work you do here.
    Last edited by MealeaYing; 02-13-12 at 11:17 AM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Quote Originally Posted by chalkman View Post
    Wow ... I love these Mealea! The first two look like some steampunk Coat of Arms! All the best, David

    Thanks David!
    Sorry I didn't see this, I was typing up that last bit of stuff (the tutorial I promised, at least part one anyway)...
    Coat of arms huh? hmmmmm
    And now I'm going (as I think I mentioned) to have a drink!


    Cheers!!!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

  4. #439
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    Really nice tutorial on the insert brushes....I have a different question though ( how did you make your colored globes )
    Last edited by blueferret; 02-12-12 at 01:50 AM.
    ...email me
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    " Life is the art of drawing without an eraser "


  5. #440
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    Default Blue Ferret made me do it!

    Quote Originally Posted by blueferret View Post
    Really nice tutorial on the insert brushes....I have a different question though ( how did you make your colored globes )



    Thanks Blue Ferret!!!
    Those are easy and a lot of fun, they just take a bit of screwing about to get parts of them right.
    Once again it looks like a lot of steps but its not as bad as it seems.
    The idea for this came from something Tyrellcorp was doing with the CurveTube Brush.
    The original stuff is here:
    http://www.zbrushcentral.com/showthr...-Movies/page16
    And his finished (I think) result is here:
    http://www.zbrushcentral.com/showthr...255#post930255
    Thanks Tyrellcorp!!!!!!

    Basically you should be able to do that with any object but starting with a sphere seems sort of a good idea to start off...

    So:

    • Make a Sphere3D.
    • PolyMesh3d it.
    • Then either bludgeon it with the Divide Button In the Geometry Pallet or turn it into DynaMesh.
    • Now draw masking (Hold down control and draw, smallish brush size) on it so that it forms shapes you like, thats where the other part comes from (The part that is not blue).


    Something like this maybe:



    Now:

    • Open the Deformation Pallet and play around a bit with Inflate Balloon, try around 20 to 35 (avoid ones like Size, they usually crash ZBrush).


    You should wind up with something sort of like this:



    • When you have something you like (accounting for a new object filling in the grooves somewhat) open the Subtool Pallet.
    • Find the Extract Button, Next to it you will see three slider thingys set Thick to 0.0013 (yah I know...).
    • Leave E Smt and S Smt (smoothers) alone, in theory they should be peachy.
    • Hit the Extract button.
    • If you like how it looks (and it will change soon and be smoother and thicker) hit the Accept Button at the bottom next to Extract.
    • You should now have a new SubTool. (You can do this a bunch of times with different settings later if its not coming out how you like.)
    • Select your new Subtool in (obviously) the Subtool Pallet.
    • Hit GroupLoops in the Geometry Pallet. This button has changed, its not as awesome as it used to be and I dont know why. Its still good though. (it also gets rid of unneeded masking on the subtool)
    • Now in the Deformation Pallet screw around with Inflate somewhere between 20 and 40 giver or take.
    • You should see some nasty looking artifacts, dont worry about those.
    • In the Deformation Pallet push the Relax Slider all the way over to the right (100).
    • Poof! No more nasty artifacts.


    Before Relax and WITH nasty artifacts:


    After Relax with out nasty artifacts:


    Now its just a matter of giving them materials.
    I used two that I made my self a while ago, they are actually uploaded someplace in this thread but I forget where. (I will find them if anyone wants and put a link here, just yell at me ok?)
    If you look you will notice that your original object still has its mask, this is good, keep it but if it gets ugly use the Masking Pallet to hide it by turning off View Mask. This allows you to keep screwing about like I did with the FiberMesh stuff.
    You can also use it for painting like with the one with all the dots or do more extractions and even invert your mask and make extractions from the bubbly parts of the original Sphere.

    And here it is:




    Sorry about the image sizes changing like that, I am using MS Paint for cropping, its still the quickest thing going and I haven't got photoshop.


    I hope this stuff is helpful!


    Cheers! And thanks again Blue Ferret for the idea of making this!
    Mealea





    PS: This is not healthy:

    Last edited by MealeaYing; 02-12-12 at 01:42 PM. Reason: I felt like it.

  6. #441
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    Thanks for sharing your knowledge, great one and really a cool idea!
    Keep it going
    Kenny Carmody
    Student for 3D-Modelling and 3D-Sculpting
    ShowReel May2012 -
    http://vimeo.com/42027953
    CGHub Portfolio - http://kc-production.cghub.com/
    Blogfolio -
    http://kennycarmody-art.blogspot.de/



  7. #442
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    WOW...Mealea/////...Excellent..

    The bronze hard edged surface pieces on the previos page in here are Outstanding...Really Beautiful works Mealea..Congrats..

    Luvin these jeweled pieces also..

    Glenn
    Last edited by SpiritDreamer; 02-12-12 at 11:20 AM.

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    @ KC and Spirit Dreamer:
    GRIN!!!!
    thanks you guys!



    Here is another based on that last tutorial thingy:

    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    haha .. i knew this was you..!! when i saw the thumbnail..!! i really like that material on your orb/egg..

    i am also going through a orb/egg phase ..!! i will post some soon..
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    http://tyrellcorp.cghub.com/images/

    a whoosh and twinkle is better than a sizzle and splat

  10. #445
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    Quote Originally Posted by tyrellcorp View Post
    haha .. i knew this was you..!! when i saw the thumbnail..!! i really like that material on your orb/egg..

    i am also going through a orb/egg phase ..!! i will post some soon..

    GRIN!!!!
    I just got done rummaging about in all of your threads and had a lot of fun doing it, you make splendid stuff!


    The material is here:
    http://www.zbrushcentral.com/attachm...4&d=1321568101

    and here:
    http://www.zbrushcentral.com/attachm...3&d=1321568100

    And the whole lot of them and a brush are here:
    http://www.zbrushcentral.com/showthr...l=1#post909139
    Last edited by MealeaYing; 02-12-12 at 04:08 PM.
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    hehehehe....

    nope...
    I don't know what I'm doing but I'm doing it anyway.

  12. #447
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    So f..... crazy Stuff -
    its always a big pleasure to see your
    Explorations into the depths of the virtual world
    and in my eyes really art -

    Fantastic Works and an unusual approach

    Big ThX for the Gifts for the Community -
    the Materials and the other cool Things



    Cheers
    Last edited by yoogy; 02-12-12 at 04:41 PM.

  13. #448
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    Thank you so much for explaining your work flow.......it helped me see things in a new way.....Deke
    ...email me
    ...on facebook
    " Life is the art of drawing without an eraser "


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    @Blue Ferret:
    You are more than welcome!
    Thank you for giving me the idea, I seriously love doing these things, it helps me remember and I usually discover new ways of doing stuff while I'm working on them.
    New ways of seeing and doing things are always good I think.



    @Yoogy:
    GRIN!!!!
    Thank you!!!
    I'm thinking of starting another thread for tutorials and free stuff, basically anything I make is free so I figure putting it some place easy to get at would make sense. In this thread its scattered all over the place and just finding which page those materials and that brush were on was a bit of a pain in the butt....
    I'mcurious about something and you have a lot more experience with 3D printing (like 100% more) is it possible to print in more than one materiel?
    Like for example could I print that blue and green globe thingy with the blue part being glass or ceramic and the greenish part being bronze or some other metal?
    I know that if I just printed the greenish bit I could blow glass into it and get the right effect but blowing glass is sort of not an option at the moment.....
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    haha i see youve been around the threads ... !!

    heres a quick egg thingy.. these are great to make , just wish i could use the mesh in maya..
    http://shadowship.blogspot.com/

    older galleries: http://pushinpixals.blogspot.co.uk/

    http://tyrellcorp.cghub.com/images/

    a whoosh and twinkle is better than a sizzle and splat

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