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  1. #1
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    Default Maury Ruiz - Sketchbook

    Hello everyone,

    Been a long time since my first post on here... I'm going to start posting more work. I've really been enjoying ZBrush and more so lately as I've been doing more personal concept stuff. I'm sculpting in ZBrush and doing the color, hair, saliva and environments in PhotoChop. Most of the stuff is done around a day or so.



    InTheLikenessOfTheBeast_MauryRuiz.jpg
    Beast_Posed.jpg
    Beast_front.jpg
    Beast_right.jpg
    Beast_back.jpg
    Beast_left.jpg
    Last edited by Maury Ruiz; 02-07-11 at 03:06 AM.

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  3. #3
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    really nice. Could you post a larger final render. it looks awesome.

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    well-done on the sculpting and the final composition, very nice

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    Here it is a bit larger

    InTheLikenessOfTheBeast_MauryRuiz.jpg

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    Top row stuff in my opinion!

    How much painting in it?
    I love the hanging skulls, are they ztools or completely painted?

  7. #7
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    Nice hybrid mix of techniques.
    I likes it allot.
    Cheers
    Cesar Dacol Jr.
    Aka, The Voodoo Monkey
    HOME PAGE
    http://www.cesar-dacol-jr.com

    Creature Workshops
    http://www.creatureworkshops.com

    Gnomon DVD -Sculpting Wrinkles in ZBrush
    http://www.thegnomonworkshop.com/sto...kles-in-ZBrush

    Gnomon Workshop - Designing with Digital Clay
    http://www.thegnomonworkshop.com/sto...ls/cda_series/

  8. #8
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    Great character!Really nice work!

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    Thanks everyone for the kind words. The model is shown in a matcap that I sculpt in, plus a slight rim light added to clearly define the silhouette. Would a darker matcap with a balance value range be better?

    stefanobernardi,

    The ZBrush model I posted was the only 3D stuff. I did make some base meshes for the teeth in Maya, which were inspired a bit by a Port Jackson Shark's teeth, but my creature's teeth are not as cool as the reference. Everything else was painted in Photoshop. I looked at some reference of bird and cat skulls to get a general feel, then added the teeth as I felt it should be. Hair and environment was painted as well. The lighting of a specific matcap inspired the environment, so I came up with a lighting composition that suggested bottom lighting, and I made a composite of some rim lighting to define the form. I wanted to go to town on the lava more, but I had to finish in a time line I could reproduce on a real production.

    Some close ups of the head and arm:

    Beast_Arm1.jpg
    Beast_Arm2.jpg
    Beast_Head.jpg
    Last edited by Maury Ruiz; 02-07-11 at 09:15 PM.

  10. #10

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    Oh wow, this is amazing...its innovative, its well done, its a nice pose, lighting...everything is great :-D
    Topnotch

  11. #11
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    Your work just blows my mind!!! Very cool!!!

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    Quote Originally Posted by remcv8 View Post
    Your work just blows my mind!!! Very cool!!!
    Woot! Thank you! I'm glad you like the images!

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    Default Summoned from the Depths - Turntable

    Here is a turntable of the "Summoned from the Depths" model.

    [vv}<iframe src="http://player.vimeo.com/video/30572225?title=0&byline=0&portrait=0" webkitallowfullscreen="" allowfullscreen="" frameborder="0" height="300" width="400"></iframe>[/vv]

    Links: http://vimeo.com/30572225

    [vv}<iframe src="http://player.vimeo.com/video/30572459?title=0&amp;byline=0&amp;portrait=0" width="400" height="300" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe>[/vv]

    Link for Close up view: http://vimeo.com/30572459
    Last edited by Maury Ruiz; 10-22-11 at 03:15 AM.

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